A roguelike in spaceIn an unexplored sector of space humanity is trying to establish a permanent presence. Megacorporations employ freelance prospectors to find exploitable resources and map unknown planets for them. The player commands one of those scoutships, trying to become filthy rich as a prospector.
Change log0.3+ Major and Minor bugs fixed+ New quests, proceduraly generated+ New backgroundpics and updated tiles made by David Gervais+ variable fuel prices open new business opportunities+ changed formula for biodata yield (Bigger animals pay exponentially more)+ Robots can carry 2 crewmembers without jetpacks. 2 Crewmembers with jetpacks can carry a 3rd without+ closed doors now stop vacuum+ 2 new artifacts+ New algorithm for gasclouds & anomalies (anomalies have a link to wormholes now)+ you can now play poker at the casino+ Doublebunking allows carrying more personel, but is bad for morale+ Piracy now includes threats+ You can escort merchant convoys+ Space stations have more HPs and fewer weapons+ Mudd has added appropriate merchandise+ Use bottom right corner to display commands+ variate missile damage by changing warehead loadouts, energy weapons heave variable damage+ New options for stronger shiparmor+ more "terrain" in spacecombat, and it blocks fire.+ energy weapons now draw engine power, slowing you down when you fire them. So does shield regeneration+ Strong engines and explosions in space battle can be detected beyond sensor range+ New shipweapon: drones+ weather effects now only happen underneath clouds+ Fewer predators (Need a number of omni- and herbivoures already on the planet) Omni, herbivoures and scavengers have a chance to run away when they notice awayteams+ some monsters can now regenerate wounds
R134 address saving images as png, savefile compression, summary folder instead of junk the game dir,and in-game display of crew skills and augments
-Adds new player icon to show helmet status, male/female player sprites, and some new artifacts.
http://fred.neurotica.com/Prospector_R142a_Win_X86.zipKnown bugs:Setting some skills is slowSome of the overlays are bugged during radio fire target select and examine.Included the correct freetype6.dll file so if you have the other R142 from the forum just grab this and update that dll.*I think I have nipped the auto explore CTD bug in the butt. The fix will be in the next release.
R143: Nothing fancy just a fix for auto explore CTDhttp://fred.neurotica.com/Prospector_R143_Win_X86.zipPlease post if you manage to get a auto explore CTDJust put a fix in for "0.3 Error #6 in 4096:SPACE_RADIO F:\Prospector\rlprospector\prospector.bas" this should be taken care of in R144
http://www.mediafire.com/?uttms57xqwci2mxSavegames are not compatible!Cursor wierdness should be fixed.Minor bugfixes.You can now hunt animals for food or luxury items!
http://www.prospector.at/forum/viewtopic.php?f=8&t=22+ Major and Minor bugs fixed+ new speed system+ additional eye candy by david gervaisMain known Issues:Rovers are still buggygenerated quests are still buggyAside from bug fixes and the new speed system it's mainly eyecandy. I hope I will find time next week to give the rovers and finally the quests a good debugging run.
http://www.prospector.at/forum/dm_eds/showcat.php?id=1Friday Happy Hour Bug Fix Release!Also now available in a version lacking any sound.
It's mainly bugfixes
Hello fellow space-explorers!There are still things to be done, but the current build is better than the one that came before it. Less crashes, less bugs, some polish. And this time I even have a changelog!Lets take a look at it:+ Major and minor bugs fixed+ If your ship has a hot weapon it will be shown in the sidebar on a planet+ reversed the order of choose weapon and choose target when firing on a planet+ fixed some rover pathfinding bugs+ new quest: Patrol+ Apollo bug fixed and some details improved in apollo interaction+ Changed shipfire on surface (smaller radius, damage calculated differently, ignores playerarmor now too)+ releasing a key held down now registers instantly+ lowererd poker game bets
New version out. Changelog reads rather boring, but these things are important:R180+ Minor changes to goods supply should make price development more interesting+ Minor and not so minor bugs fixed, one of them concerning apollo interaction+ Minor UI improvementsR179+ minor bugfixesR178+ mainly fixing minor bugs and cosmetics+ critters no longer sleepwalk+ turning in derelicts at spacestations now works, tractor beams don't break down as often anymore.+ turns are now displayed as days, hours:minutes (If you play more than 8200 years it *will* roll over to 0)+ Balancing: Snipers take longer to shoot
Savegames not compatible!+ Balancing: Beefed up ancient alien ships, Bladebots are now slightly slower+ Balancing: Character build points are worth more in money, talents cost 2 points instead of one+ Balancing: Stockmarket unbroken+ Balancing: New formula for weapons prices (Ship, ranged and closecombat)+ more B5 ship names+ New system to place pirate bases (It makes sense now)+ UI: If you know where shops are on a planet/map and there are more than 3, you get a menu, as in the big spacestations.+ People at the casino now might teach talents+ Bug fix: Breeding monsters now breed their own sort+ Rovers fixed+ Oxygen inconsistency found and fixed. Higher grade armor now also has more oxygen storage+ new "rooms" for underground caves+ new starting option: junk ship+ slightly updated manual+ some more minor bugfixes
+ Spacesuits get holes if you take damage. Corrosion can cause holes too. These holes leak oxygen.+ Probes fixed+ Rovers fixed (again)+ Error handling by sopissd+ polish: Item stats (Needs more work, but the infrastructure is there now)+ polish: no more +0 or +-5 when showing skillrollsAlso to answer HunterZs question what he can do to get linux sound back on track: Nothing, thanks, i got this. As evidence I present Linux sound versionR183+ Balancing: Lower grade Armor has more oxygen+ new command: optimize (e)quipment allows you to decide if you want autoequip to go for max oxygen or max armor.+ Mapsize, number of wormholes and starsystems now can be changed in config.txt+ Custom hull shop works now+ Fixed 2 bugs that could cause a crashR182+ Goodbye Lag: Optimized internal Item lookup+ Planet side menu triggers fixed+ some minor bug fixes