Author Topic: Kilgazar (now at v1.2) $  (Read 5234 times)

getter77

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Kilgazar (now at v1.2) $
« on: August 04, 2013, 11:58:41 AM »
Spotted here:  http://indierpgs.com/2013/08/new-release-kilgazar/

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The game features a choice of three classes (warrior, wizard or rogue), has 24 different monster types, and features 4 level bosses with their own special abilities.

http://www.fascimania.com/kilgazar/index.php  DRM free for $4.99 on Desura and elsewhere as per the site, 1 level/class demo available too.


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About Kilgazar

Kilgazar's army has captured your village! It's time to take matters into your own hands!

Battle your way through hordes of enemies. Learn and use powerful magic spells. Infiltrate the fortress to pass through the gateway to the dark underworld.

Can you defeat the demon lord, Kilgazar, and free the land from his grasp?

Features

    Choose to be a warrior, magician, or rogue.
    Wield deadly weapons!
    Cast powerful magic spells!
    Face challenging enemies!
    Find treasure!
    Never the same game twice!

System Requirements

    Java 6 or newer
    OpenGL-capable graphics card
    Windows XP, Vista, 7, 8
    Linux (has been tested on Ubuntu 12.04)
    Mac OS X support

Screens and a few videos available onsite as well.
« Last Edit: May 31, 2014, 02:28:35 AM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Kilgazar (now at v1.1) $
« Reply #1 on: December 19, 2013, 01:14:42 PM »
v1.1

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Version 1.1 adds local hotseat multiplayer allowing up to six players in a game. When starting a new game, you can choose either a single player or hotseat multiplayer game. Selecting the hotseat multiplayer option takes you to the "Build Your Party" screen where you choose the characters and their order. You can also opt to let the game randomize the order.

Items, gold, and arrows can be traded with other players from the inventory window. Items are traded by dragging them to other players. Gold and arrows are traded by clicking the appropriate button on the other player's information box on the right and entering an amount. Trading can take place no matter where the players are, even if they are on opposite corners of the map.

Magicians were also given the ability to cast the accuracy, speed, and shield spells on other players, but the success of casting on other players is not guaranteed.

Experience points are only awarded to the player who kills the monster, not the entire team. This also applies to experience points given by killing bosses.

The "rest" command is no longer an explicit command like it was in version 1.0. It has become an implicit action and in order to invoke it, you simply end your character's turn without performing any actions. Your character will gain HP and MP according to their level. You can now rest while monsters are visible on the screen and also while poisoned although the latter is not recommended.

The game keeps one single player save game and one hotseat save game so you don't have to worry about losing your single player progress to try out a hotseat game.

The game's difficulty has been adjusted to make it a little bit easier and you can now use the mouse to open doors by clicking on the other side of them.
Brian Emre Jeffears
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getter77

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Re: Kilgazar (now at v1.2) $
« Reply #2 on: May 31, 2014, 02:29:19 AM »
v1.2

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The magician's special ability has been changed from "Mana Shield" to "Reflection" so instead of using up precious mana to absorb damage, the magician is ablplae to reflect all damage back to the attacker for one turn.  This is particularly useful if you find your magician surrounded by several enemies.  The rogue's "Sneak" ability now lasts until your next turn instead of only one move and the warrior's "Berserk" attack has been made more powerful.

Every character class gains HP and MP each time they level up.  Previously, players could sometimes be killed with a single hit from a boss.  Additionally, the game now tells you what increases when you level up and by how much.

Since you have more HP, the bosses were also given more HP and MP, more monsters were added to the maps and selling items yields less gold.  To help save gold, curing poison is now a separate health purchase.  Before this update, curing poison was coupled with completely healing the player, which could sometimes used a lot of gold.  Separating the purchase gives you the choice of resting to recover health instead of paying.

Arrow recovery has been altered such that you can always retrieve each arrow that hits an enemy.  Previously, arrows would not be dropped if the enemy dropped another item, like an axe or sword.  This was extremely annoying when it took all of your arrows to kill it.  Consequently, the price to purchase arrows was also dropped to 2 gold pieces and the rogue now starts with 10 arrows instead of 7.

For those who dislike the fog effect that sometimes occurs for a level, it can now be disabled on the Options menu.

This release fixes a bug that caused the game to throw a NullPointerException on systems that have their video card refresh rate set to an odd numbered amount, like 75 Hz.  A few other rare gameplay bugs have also been fixed.

I hope that version 1.2 makes the game more enjoyable for everyone and, as always, feedback is appreciated.
« Last Edit: June 16, 2014, 11:47:11 AM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training