Oh look, definition arguments, yay
You're right, Darren. These things are for another topic (or PM if you're interested, Vanguard).
To get this thread back on track, what I actually just wanted to say was, that the two things the OP said he dislikes (randomization, permadeath) are to me the major draws of roguelikes. And I am incredibly thankful that the genre kind of introduced me to the importance and intricacies of these concepts, and thereby opened the door to a whole new world of gaming (mainly board games) that has become a far more important part of my life than just a pastime.
So, BTT.