Well this has taken a bit of a side project stance. I am working with a creator named Julian Gollop on his new game a remake of the original Chaos game for the ZX spectrum. The new game is called
Chaos Reborn. So this only gets a some side time during the week.
The biggest change is a after playing Hoplite I always wondered why the hero could never block with his shield. I also wanted to get some more tactical feeling with the movement into the game so I added a shield mechanic. Basically the player can block attacks coming from either the left or the right. they cant always block it works as a sort of mini health system. Its done a lot to mitigate the overall difficulty curve, which was really hard.
As for the game itself its currently a 10 floor Tower. The player heads up to the tenth floor to grab the treasure, and then returns to the bottom. The tenth floor is a dragons horde, so the dragon chases the player on the way out. Showing up after a few turns on each floor pushing the player to rush forward.
There is not much replayability at the moment. The game is not terribly different from one playthrough to the next so I have been thinking about that. I like the idea used in Roguelikes of overshooting your goal. So I have been thinking about how to incorporate that.