Author Topic: The Veins of the Earth development feedback BETA 13  (Read 232587 times)

Zireael

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Re: The Veins of the Earth development feedback
« Reply #30 on: September 22, 2013, 12:02:17 PM »
... and 0.0.14 is out.

I've had a player report yesterday that T-Engine hangs on WinXP at 13% before loading main menu.

Zireael

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Re: The Veins of the Earth development feedback
« Reply #31 on: September 26, 2013, 03:26:13 PM »
We're now at beta 3.

Zireael

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Re: The Veins of the Earth development feedback
« Reply #32 on: October 02, 2013, 09:38:53 AM »
Another version is out.

Bear in mind that updates might be less and far rarer now that the university year has started again...

getter77

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Re: The Veins of the Earth development feedback
« Reply #33 on: October 02, 2013, 12:03:42 PM »
Even if so, that's still a good progress trajectory---think of it as not quite dropping the blocks in Tetris as quickly, but things are still deliberately arriving with momentum to boot.   8)
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Zireael

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Re: The Veins of the Earth development feedback
« Reply #34 on: October 02, 2013, 03:31:41 PM »
Getter, got any tips for this problem:
Quote
P.S. I think my understanding of semantic versioning is sloppy - if I'm reading the outline correctly, v.0.0.5 should have been 0.1.0, 0.0.7 should have been 0.2.0, 0.0.9 should have been 0.3.0, 0.0.12 - 0.4.0, 0.0.13 - 0.5.0, 0.0.15 - 0.6.0 and this update should be 0.7.0.
The question is, can I change the version tags on Git? And the download names on ModDB?

getter77

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Re: The Veins of the Earth development feedback
« Reply #35 on: October 02, 2013, 05:33:26 PM »
Hmm, at this stage having gone moreso public compared to this being an entirely internal project---I would say now is a good time to greatly back away from purely numerical versioning towards a mix of numerical and thematic with the latter being the overall leaning.

"V0.anything" will get just so much attention from an implied sense of "ready for fun",  "v0.0.anything" stands to get at least an order of magnitude less to no tangible benefits.   The project here is at the Beta level, ramping up as it does, so meeting and ideally exceeding public player expectations is the next good bit ahead.

Taking a page from ToME 4 itself, or Desktop Dungeons, and going with a Beta 4 "Sorcery Unleashed"....or some other indicative adjective as to the content is almost certainly a good way to go---you should be able to transition the ModDb page as you please in terms of filenames and whanot going forward given you are writing and submitting your own updates---and people will be far less inclined to look into earlier releases going forward versus the latest and greatest.   This would also have the side benefit of helping to crystallize the "Title Goal(s)" to shoot for breaking each release up into, as opposed to just numerical decimal values increasing into the bleak horizon.   8)   For those that somehow want to, a catch-all archive in chronological order with the old naming scheme should suffice just fine.

For Git I got nothing though.
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AgingMinotaur

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Re: The Veins of the Earth development feedback
« Reply #36 on: October 02, 2013, 08:51:55 PM »
Screw University, I say ;) Since the beginning, I've been thinking Veins is something I need to check out. Any day now … Is there some sort of stand-alone download, or do I need to go through ToME4 to get it running under Linux? (No problem if the latter is the case, just curious.)

Re: versioning, I think getter hit the nail on the head, as usual. Version numbers are bound to be slightly arbitrary, but in general, v.0.0.x kind of signals an alpha version, and I've got the impression that's not quite where you're at. Also, paraphrasing getter again, evocative subtitles make the game much more inviting, in any case.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Zireael

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Re: The Veins of the Earth development feedback
« Reply #37 on: October 03, 2013, 07:14:09 AM »
Quote
Is there some sort of stand-alone download, or do I need to go through ToME4 to get it running under Linux?

There IS a standalone download (ModDB) but it's Windows only, I am afraid. You'd probably have to grab ToME 4 itself to get it running under Linux.

I am going to tweak version numbers now and I will think about evocative subtitles, too.

Zireael

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Beta 3.25 "Christmas Tree" is out.

Most of the bugfixes were made thanks to Castler's feedback.

getter77

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Another OGL'ish thing to perhaps pay mind going forward, this time a long-simmering truly indie affair from Spain!   8)

http://www.kickstarter.com/projects/davebrown/adventures-in-the-east-mark-the-red-box
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Zireael

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Thanks getter!

A new release, "Swirling Red Potion" is out!

Zireael

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Re: The Veins of the Earth development feedback 21/10/2013, v.0.8.0 beta 2.5)
« Reply #41 on: October 24, 2013, 05:40:15 PM »
I think I want to use gource to make a video of the development, but hey, how do I use it?

getter77

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Re: The Veins of the Earth development feedback 21/10/2013, v.0.8.0 beta 2.5)
« Reply #42 on: October 24, 2013, 10:10:28 PM »
I'm afraid I have no skill with gource to help same as most.

But completely unrelated, another potential OGL thing afoot online:

http://www.pelgranepress.com/?p=13316
Brian Emre Jeffears
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getter77

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Re: The Veins of the Earth development feedback 21/10/2013, v.0.8.0 beta 2.5)
« Reply #43 on: October 26, 2013, 01:40:30 PM »
Masses of things

http://greysix.weebly.com/dd-retroclones.html

Wide range of largely OGL stuff running quite a gambit---pretty sure this will allow for much reading/harvesting as it goes even beyond the scattered ones on the grand listing that I'd already ferreted out.
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Zireael

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Re: The Veins of the Earth development feedback 21/10/2013, v.0.8.0 beta 2.5)
« Reply #44 on: October 26, 2013, 04:15:30 PM »
I already knew about 13th Age having its own SRD, and I looked at the retroclones - really interesting.