I've experimented with lots of different methods of rendering the game, I've landed on SDL for now.
Simple combat is well on its way, but I am a bit stumped on how to show multiple enemies in one tile (currently 16x16) given that there will be more than a couple different kinds of enemy. (having n "subtiles" in a tile breaks if there are n+1 enemy types)
An examine button would of course work, but that is not something that the player should be forced to do every other turn.
This is a snapshot of how it looks right now [
http://i.imgur.com/VkHwvIm.png], please ignore the unaligned/overflowing text and rough boxes, everything is very temporary. I like the simple representation of the game world up top, but it isn't powerful enough to adequately show multiple enemies on the same tile.
If I limit the view distance a lot I could have a textual description of every enemy in sight available somewhere, I think that is the better solution right now. -- But I still want the player to have movement skills such as jump or charge available, which requires a minimum of view distance for it to make sense.