Hey, first post!
I'm learning a new programming language and figured I'd make a roguelike game, I have zero ambitions for success or whatever.
As I am new at this I decided to make it one dimensional, by that I mean that the player can only move left or right, not up and down. A simple screenshot to illustrate:
(seen from the side)
So obviously gameplay can get stale to say the least with no room to manouver, but I have some ideas to make more out of it than simply holding num 6 until you win : ).
The ideas I've tossed around in my head are as follows, nothing is implemented yet because I've worked on the "engine" if you can call it that.
Monsters must be able to stack.
Diverse set of weapons with various effects, i.e. spears can pierce through several tiles, axes can hit several enemies on one tile etc.
Minimum range for spells and ranged attacks.
Very unforgiving side scrolling, the game only wraps to the right.
Possible ability to leap over floor tiles, converting floor tiles to lava etc.
Usual features like doors,variable light radii or view distance and gear/levels/classes/races etc.
So what I hope is to get some ideas from you guys on how to make the gameplay slightly interesting!
(Code is here if anyone is curious, nothing to look at really.
https://github.com/halvorgb/axisofX)