Hi guys, I recently got to love Wizardry and played through each part one-by-one, I especially liked the ones that are mainly about dungeon exploration. However I'm always sad that there are only a limited amount of floors and when you did all that, there's nothing else to do other than grind for rare loot (which is pointless because there is no challenge left). So I thought, man wouldn't it be cool if there was something exactly like Wizardry, same gameplay, same ruleset, but where the dungeons are created randomly and have an endless amount of floors that get continously harder?
So I wondered if anybody had this idea before and made something like that.
Some notable mechanics I'm looking for:
- 3D grid-based dungeon view (with minimap through spell)
- play with a party (3 front, 3 rear - or similar)
- once a floor has been generated, it should never change anymore (but you can generate a new dungeon)
- players can leave the dungeon and go back to town, identify items, heal up, etc. (later easy with emergency exit spell)
- if a character dies, he can be dead for good, but can be replaced with a new level 1 character, if the party is wiped, the main character will awake in town again and all others are dead
- possibility to shortcut in the dungeon to get to deeper floors faster once progressed enough (in Wizardry this is done by teleportation spells as well as elevators)
- random encounters that all have chances on dropping various different equips including some very rare ones
- possibility to change class: character restarts at level 1, but keeps part of his previous stats and abilities
- doors, locked doors (require thief or key to open), hidden doors, traps, dark fields (can't see), anti-magic fields (can't use magic), anti-warp fields (can't warp to with teleportation), treasure chests, maybe some hidden secrets and story-bits
Even if it only fulfills some of these points, I'd be interested in it. Any ideas?