Author Topic: Alphabit Rogue  (Read 22807 times)

rdc

  • Newcomer
  • Posts: 41
  • Karma: +0/-0
  • You hear a *bump* in the dark...
    • View Profile
    • Clark Productions
    • Email
Alphabit Rogue
« on: March 05, 2009, 01:25:43 AM »
I have made significant progress on Alphabit Rogue. The game is about 75% feature complete at this point. I still need to work on the spell system and the puzzle aspect of the game. I am shooting for a play-test version in the next couple of weeks.

I set up a page for it on my Google Pages. I also posted some updated screen shots there as well.


ido

  • Rogueliker
  • ***
  • Posts: 618
  • Karma: +0/-0
    • View Profile
    • Tame Tick
Re: Alphabit Rogue
« Reply #1 on: March 05, 2009, 09:13:36 AM »
Looks pretty polished from the screenshots!

rdc

  • Newcomer
  • Posts: 41
  • Karma: +0/-0
  • You hear a *bump* in the dark...
    • View Profile
    • Clark Productions
    • Email
Re: Alphabit Rogue
« Reply #2 on: March 05, 2009, 09:32:19 AM »
Thanks. I'll let you all know when I have a test version. Maybe some brave souls could beat on it for me to work out the kinks before I officially release it.

magellan

  • Rogueliker
  • ***
  • Posts: 91
  • Karma: +0/-0
    • View Profile
    • Email
Re: Alphabit Rogue
« Reply #3 on: March 05, 2009, 10:45:37 AM »
I would love to help out with the testing!

ido

  • Rogueliker
  • ***
  • Posts: 618
  • Karma: +0/-0
    • View Profile
    • Tame Tick
Re: Alphabit Rogue
« Reply #4 on: March 05, 2009, 11:12:09 AM »
Just release it as a 0.something version, you're better off getting user input early rather than late  - can save you a lot of work, knowing which parts people actually care about  and which are superfluous.

rdc

  • Newcomer
  • Posts: 41
  • Karma: +0/-0
  • You hear a *bump* in the dark...
    • View Profile
    • Clark Productions
    • Email
Re: Alphabit Rogue
« Reply #5 on: March 05, 2009, 11:21:56 PM »
Yeah, I should probably just release a 0.1 (what it is at now) and then refine the code base. The code is completely modular so it is relatively easy to update. I will probably break off this for a few days and work on my 7DRL and then back to it after I get (or don't get :)) my 7DRL out.

rdc

  • Newcomer
  • Posts: 41
  • Karma: +0/-0
  • You hear a *bump* in the dark...
    • View Profile
    • Clark Productions
    • Email
Re: Alphabit Rogue
« Reply #6 on: March 17, 2009, 01:01:36 PM »
Now that the 7DRL is over and EFL 42 is at version .2, I am going to get back to this and try to get a working version out. I still need to figure out the mechanic for the down trip. Right now, it is quite tedious and not worth playing. The up trip has the hang-man style game mechanic, but I need something letter-based and hoepfully complementary to the hang-man mechanic.

If you have any suggestions, I would love to hear them.


purpleflayer

  • Newcomer
  • Posts: 13
  • Karma: +0/-0
    • View Profile
    • Email
Re: Alphabit Rogue
« Reply #7 on: March 20, 2009, 01:13:02 PM »
I would love to try this, it looks amusing.  Here is some possible inspirations for another word game: http://www.askoxford.com/wordgames/wordchallenge/?view=uk  I hope you like one of them :)

rdc

  • Newcomer
  • Posts: 41
  • Karma: +0/-0
  • You hear a *bump* in the dark...
    • View Profile
    • Clark Productions
    • Email
Re: Alphabit Rogue
« Reply #8 on: March 21, 2009, 08:41:14 AM »
Awesome, some good stuff there. Thanks.