Hi all,
I have a quick question.
Would a game still be considered roguelike if instead of completely procedurally-generated dungeons/areas, the dungeons/areas were pre-made, but randomly loaded whenever a PC enters a dungeon location? (assuming all other roguelike characteristics are present, such as random mobs, items etc.)
I guess Spelunky has something like this feature, but I'm talking more about a situation where, say, 100 pre-drawn maps are made and any of them could be loaded, at random, when entering a dungeon.
I'm asking as I might want to implement this feature in a roguelike, as I find that procedurally-generated dungeons tend to be, well, boring, after a while, with no neat features.