« on: April 24, 2013, 12:31:06 PM »
http://moacube.com/games/bonfire/Bonfire is a tactical RPG with a puzzle element. The puzzle is: “How the hell am I supposed to survive this!?”
Demo available for Mac and Windows, as is the full on Alpha for $7.95 as per the following:
Here’re the details:
-A fully playable current version of the game will be available for $7.95.
-The forums will be open for your feedback on balance, future features, etc.
-With each major update, the price will increase towards $15.95.
-Existing owners get all the updates for free, of course.
-Unlike most alpha funded games, there’s going to be a free demo available.
It’s also worth mentioning that the current build is actually pretty polished (I think I overdid it and should release earlier to be honest). There’s still a lot of content I want to add, but even at this point it’s enough to provide hours of challenging and pretty bug free gameplay.
Bonfire is what happens when you take a battle system out of an RPG, boil it down to what really matters strategically, and make it super-hard. It’s a game takes 10 minutes to learn, but hours upon hours of sweet suffering to get good at.
You form a party of three distinct heroes and use it progress through randomized quests and puzzle-like challenges. You manage your health, come up with cool strategies to get out of hopeless situations, think when to activate powerful single-use items, and improvise to get the most of your setup. Defeat comes often, but it only makes the rare victory that much sweeter. Progression unlocks more characters, allows to develop their stats, initial equipment, and further customize your strategy.
The game is set up so that every encounter and party combination requires improvisation and custom approach. All monsters are designed to break or counter different strategies, and your characters are pretty fragile. Trying to do the same thing over and over results in a quick defeat. Every turn, you must consider what’s the best action to take, depending on the encounter’s composition, your characters’ status, and what items are available. Each battle is a puzzle of its own.
Why it’s going to be cool:
It’s all about clever tactics and improvisation.
The rules are simple. The strategy is hard!
It’s good old challenge at its best.
It has exploding dragons!
Extras:
Feedback and strategy forums
What’s coming in the next update
What new features are planned for the future
Download the press kit
Seems quite promising and fairly wrangled---adventurous hybrids are an important part of the grand mix of it all.
« Last Edit: September 23, 2013, 04:09:13 PM by getter77 »
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training