Poll

What are the biggest possible turn-off in a roguelike?

No screen shots
12 (4.3%)
Incomplete game
12 (4.3%)
Have to install other things, like python
12 (4.3%)
It's in Java
3 (1.1%)
Complex controls
5 (1.8%)
Cute and silly
5 (1.8%)
Too Simple
11 (4%)
Not a Roguelike
9 (3.2%)
Bad Instructions
13 (4.7%)
VI Keys
11 (4%)
Too Easy
13 (4.7%)
Real Time
7 (2.5%)
No mouse support in a graphical game
3 (1.1%)
Poor message feedback
5 (1.8%)
Confusing display, don't know what's going on
14 (5%)
Not sure what the stats are, not sure which weapon is better
13 (4.7%)
Pay to play
18 (6.5%)
No graphics
2 (0.7%)
No ASCII
1 (0.4%)
Cheap Deaths, need spoilers
15 (5.4%)
No persistent levels
4 (1.4%)
Uses a mouse
0 (0%)
Too much narrative
2 (0.7%)
No Roguebasin Entry
1 (0.4%)
Doesn't run on my system
16 (5.8%)
Scattered theme, sci fi + fantasy + weird
1 (0.4%)
Can't be played by gamepad
2 (0.7%)
No Fullscreen Support
3 (1.1%)
Cheap enemies (rust monster, egg plant wizard, level drain)
2 (0.7%)
Playes in a browser
9 (3.2%)
Choose a skill after each level
0 (0%)
No narrative
1 (0.4%)
4 direction shooting in an 8 direction game
7 (2.5%)
Numpad controls, sucks for laptops
4 (1.4%)
Sci fi theme
0 (0%)
Combat only, no other ways to advance
2 (0.7%)
Unorginal mechanics
5 (1.8%)
Too much simulation not enough game
6 (2.2%)
Way too long
4 (1.4%)
Enemies don't change, they just get more HP
16 (5.8%)
The developer thinks this game is the next big thing
9 (3.2%)

Total Members Voted: 34

Voting closed: May 02, 2013, 08:08:05 AM

Author Topic: [POLL] What are your biggest possible turn-offs in a roguelike?  (Read 20825 times)

guest509

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #15 on: April 26, 2013, 05:44:17 AM »
My connection is 30 kb/s, sometimes higher. It also stalls and drops a lot.

Krice

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #16 on: April 26, 2013, 12:53:29 PM »
My connection is 30 kb/s, sometimes higher. It also stalls and drops a lot.

What connection is that, a mobile one? I hate those. I have 4G (it's 3G really) and the slowest speed is about 80kb/s. It's jamming frequently.

guest509

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #17 on: April 26, 2013, 06:17:07 PM »
I think it's dsl.

Kirbypowered

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #18 on: May 01, 2013, 04:19:35 PM »
My connection is 30 kb/s, sometimes higher. It also stalls and drops a lot.
He he, if that's in kilobits, then it's awfully close to the speed of my internet connection, if kilobytes, that's like high speed internet to me. =P

On the poll, kind of surprised that I'm the only one turned off (so far, of course) by not having an ASCII option...maybe I should give tiles more of a chance? I just love the simplicity of ASCII compared to graphics.

Nymphaea

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #19 on: May 01, 2013, 10:09:45 PM »
My connection is 30 kb/s, sometimes higher. It also stalls and drops a lot.
He he, if that's in kilobits, then it's awfully close to the speed of my internet connection, if kilobytes, that's like high speed internet to me. =P

On the poll, kind of surprised that I'm the only one turned off (so far, of course) by not having an ASCII option...maybe I should give tiles more of a chance? I just love the simplicity of ASCII compared to graphics.
The thing is, a lot more games these days have graphics, many people avoid ASCII/character graphics now, and sure there's bad games with graphics, but there's also quite a lot of good ones. Avoiding graphics really cuts off some good games.

And sheesh, I couldn't imagine such a slow internet connection x.x I may hate being in bigger cities, but service is definitely something I enjoy having.

Kirbypowered

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #20 on: May 02, 2013, 06:10:24 PM »
The thing is, a lot more games these days have graphics, many people avoid ASCII/character graphics now, and sure there's bad games with graphics, but there's also quite a lot of good ones. Avoiding graphics really cuts off some good games.
This is true. I can't say I just dislike graphics in general, because I do in fact love well done graphical video games. I just have a preference for ASCII over tiles in roguelikes I guess. If I must, I will give a graphical game a chance. As an example, I tried DoomRL graphically at first, and it wasn't too bad. I found that when I decided to switch over to the console version, interestingly, I literally became 10x better at the game (According to my score, anyhow).

And sheesh, I couldn't imagine such a slow internet connection x.x I may hate being in bigger cities, but service is definitely something I enjoy having.
I'm actually extremely used to it, since I've lived with it since I ever knew the internet existed. I just recognize that it has a lot of frustrating limitations. I'll be moving to a city this year for university though, so I'll get to experience the wonders of high speed internet soon. :D

guest509

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Re: [POLL] What are your biggest possible turn-offs in a roguelike?
« Reply #21 on: May 03, 2013, 02:07:18 AM »
Once you've had a high speed connection you can never again be satisfied with slow speed. Even checking email becomes a chore.