What are the biggest possible turn-off in a roguelike?
- No screen shots
-
12 (4.3%)
- Incomplete game
-
12 (4.3%)
- Have to install other things, like python
-
12 (4.3%)
- It's in Java
-
3 (1.1%)
- Complex controls
-
5 (1.8%)
- Cute and silly
-
5 (1.8%)
- Too Simple
-
11 (4%)
- Not a Roguelike
-
9 (3.2%)
- Bad Instructions
-
13 (4.7%)
- VI Keys
-
11 (4%)
- Too Easy
-
13 (4.7%)
- Real Time
-
7 (2.5%)
- No mouse support in a graphical game
-
3 (1.1%)
- Poor message feedback
-
5 (1.8%)
- Confusing display, don't know what's going on
-
14 (5%)
- Not sure what the stats are, not sure which weapon is better
-
13 (4.7%)
- Pay to play
-
18 (6.5%)
- No graphics
-
2 (0.7%)
- No ASCII
-
1 (0.4%)
- Cheap Deaths, need spoilers
-
15 (5.4%)
- No persistent levels
-
4 (1.4%)
- Uses a mouse
- 0 (0%)
- Too much narrative
-
2 (0.7%)
- No Roguebasin Entry
-
1 (0.4%)
- Doesn't run on my system
-
16 (5.8%)
- Scattered theme, sci fi + fantasy + weird
-
1 (0.4%)
- Can't be played by gamepad
-
2 (0.7%)
- No Fullscreen Support
-
3 (1.1%)
- Cheap enemies (rust monster, egg plant wizard, level drain)
-
2 (0.7%)
- Playes in a browser
-
9 (3.2%)
- Choose a skill after each level
- 0 (0%)
- No narrative
-
1 (0.4%)
- 4 direction shooting in an 8 direction game
-
7 (2.5%)
- Numpad controls, sucks for laptops
-
4 (1.4%)
- Sci fi theme
- 0 (0%)
- Combat only, no other ways to advance
-
2 (0.7%)
- Unorginal mechanics
-
5 (1.8%)
- Too much simulation not enough game
-
6 (2.2%)
- Way too long
-
4 (1.4%)
- Enemies don't change, they just get more HP
-
16 (5.8%)
- The developer thinks this game is the next big thing
-
9 (3.2%)
Total Members Voted: 34
Voting closed: May 02, 2013, 08:08:05 AM