Author Topic: Spelunky: How Deep  (Read 66326 times)

corremn

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Re: Spelunky: How Deep
« Reply #30 on: December 14, 2009, 06:11:23 AM »
Ha, now finished every challenge, well city of gold was only one left, that was fun.  Now I really will leave it to Frodo, err, I mean delete it...

...Now that feels better.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Vanguard

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Re: Spelunky: How Deep
« Reply #31 on: January 04, 2010, 04:38:10 PM »

dweller

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Re: Spelunky: How Deep
« Reply #32 on: January 07, 2010, 05:38:47 PM »
Yay, and now it works in wine too, great!

I don't know how to play this thing, I rarely got into the ice level (I think it is ice level, it's a long time I've seen it).

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Re: Spelunky: How Deep
« Reply #33 on: January 08, 2010, 04:13:41 PM »
Well what's giving you trouble?

dweller

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Re: Spelunky: How Deep
« Reply #34 on: January 08, 2010, 05:00:08 PM »
Clumsiness? I often crash into monsters when I want just get closer and hit them with whip. It is ok in the first levels, but cavemen, frogs, spiders, are too dangerous, anything what leaps and jumps is too unpredictable for me. Maybe they have constant jumping routines, but I can't see them.
This and instakill jungle trap. All I need is practice and patience. I haven't looked into spoilers/hints yet.

corremn

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Re: Spelunky: How Deep
« Reply #35 on: January 12, 2010, 12:27:14 AM »
Are level shortcuts only good for practicing? is it recommended to play from the beginning if you want to finish it? why?

Original post deleted by mistake by admin... :(
« Last Edit: February 11, 2010, 03:57:33 PM by Slash »
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Re: Spelunky: How Deep
« Reply #36 on: February 10, 2010, 06:23:02 PM »
Are level shortcuts only good for practicing? is it recommended to play from the beginning if you want to finish it? why?

Sorry about that, I modified your message instead of replying :(

SMF needs sudo :P

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Re: Spelunky: How Deep
« Reply #37 on: February 10, 2010, 11:21:02 PM »
Are level shortcuts only good for practicing? is it recommended to play from the beginning if you want to finish it? why?

This is a really late reply, but I would say, yes, the main reason for shortcuts is to check later areas out without losing a good run.  Once you get good at the game, earlier areas exist almost entirely as places to build up your power instead of being serious threats.

corremn

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Re: Spelunky: How Deep
« Reply #38 on: February 11, 2010, 11:48:32 PM »
Are level shortcuts only good for practicing? is it recommended to play from the beginning if you want to finish it? why?

Sorry about that, I modified your message instead of replying :(

SMF needs sudo :P

"With great power, comes great responsibility".
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Re: Spelunky: How Deep
« Reply #39 on: November 05, 2010, 06:44:01 AM »
  I know this is an old topic, but I just wondered if anyone here would be interested in me making this game a bit easier. I die like on level 2 over and over. But I have been fiddling with the source and I'm pretty sure I can get put in infinite bombs, health, etc...
  It's kinda cheap...best to figure the game out by yourself. But it is doable.

corremn

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Re: Spelunky: How Deep
« Reply #40 on: November 08, 2010, 11:26:18 PM »
  I know this is an old topic, but I just wondered if anyone here would be interested in me making this game a bit easier. I die like on level 2 over and over. But I have been fiddling with the source and I'm pretty sure I can get put in infinite bombs, health, etc...
  It's kinda cheap...best to figure the game out by yourself. But it is doable.

Hmm, you can save scum on roguelikes to  ;)

There are already many variants out there that have capabilities this this, as well as unlimited life.
Spelunky has been the most rewarding gaming experience I have had in many years, with persistence comes skill.
I found Spelunky very hard at the start and after literally thousands of deaths, I find it relatively easy, even the later levels. It just comes down to lots of practice.
DONT give up so easy. Eventually you will be double jumping off toads, smacking down shopkeepers and filling your skull idol until it overflows.
Spelunky is one of the most awesome games I have ever played. It takes a lot of persistence, but is well worth it.
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Darknoon

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Re: Spelunky: How Deep
« Reply #41 on: February 05, 2011, 01:19:57 AM »
I thought the short cuts were so people who weren't going to train hard on the game could see the ending (like myself), but without dumbing down the difficulty, as there is still the honour of going from start to finish to be had for those who did train hard on it?

corremn

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Re: Spelunky: How Deep
« Reply #42 on: February 10, 2011, 11:07:27 PM »
Short cuts are for people to train for the different levels. Which is a great game feature, Spelunky would not be so good with out it.  It allows people who would of given up in frustration to actually experience more of the game, and because of that you play more and like the game more, even be rewarded with a cheap victory. This is just another element that sucks people into the game.  Derek Yu really knows what the hell he is doing.  True Genius. There is so much to learn about game development from the "simple" game, all budding game developers should play this one.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Pteriforever

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Re: Spelunky: How Deep
« Reply #43 on: May 25, 2011, 11:06:51 PM »
Spelunky is really easy. If you want a challenge, then I recommend the variant Spelunky Gates of Hell. It's really fun  ;)

guest509

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Re: Spelunky: How Deep
« Reply #44 on: February 12, 2012, 04:26:01 PM »
  Figured I'd resurrect this old thread.

  Been playing quite a bit. Anyone see the whip as a bit extraneous? Like it is a bit fiddly to use and you don't really need it anyway. I rarely use it unless I need to. I toss rocks at guys mostly.

  Did anyone mod the whip so you could swing around with it? Bionic Commando style? That'd be nifty.