Author Topic: Wizard's Peril: A Spellcasting Roguelike  (Read 6712 times)

Sandblaster

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Wizard's Peril: A Spellcasting Roguelike
« on: April 05, 2013, 01:30:34 PM »
Download here: http://cavernlorestudios.wordpress.com/wizards-peril/

(Requires Windows and the latest version of .NET)

I wanted to do a 7DRL this month, but instead I decided to work on improving my January 1 Game a Month project.  Wizard's Peril is a short coffee-break roguelike inspired by DoomRL and FTL, and based around spellcasting.  You have no weapons and no melee attack - all you have are your spells.

I have a lot of major plans for expansion, including more spells, items and equipment, dungeon features, and that sort of thing.  However, I want to make sure the basics of the game - roaming the dungeon, throwing spells, and leveling up - are as much fun as possible before I start to add complexity.  The game is pretty unbalanced at this point, but it's entirely possible to win the game and I think it's at least sort of fun in its current form.

Thanks in advance for playing - any and all feedback, positive or negative, would be very much appreciated!  The game is on its second version so far and I plan to release at least a small update within the month, so your feedback will definitely make a difference!

FlyingShisno

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Re: Wizard's Peril: A Spellcasting Roguelike
« Reply #1 on: April 09, 2013, 10:25:32 AM »
This game is pretty awesome. I look forward to seeing it progress!

Do you have a blog I could follow? Or do you plan on using the "New Roguelike Releases" feature on the RogueBasin?

Feedback wise, right now I'm on the second floor, and the blue walls with the brown floors make things a little rough on the eyes.

Could you maybe add some sort of auto-targeting?

Also, a way to change the number for spells would be great. I'd like to be able to put my offensive spells first, and my sustains at the end.

Sandblaster

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Re: Wizard's Peril: A Spellcasting Roguelike
« Reply #2 on: April 10, 2013, 07:48:48 PM »
Thanks a lot for playing and for your feedback!

I'm still working on the whole devblogging and public relations part of game dev, but I'm going to try to start a blog on the Wizard's Peril website.  I'm also going to start posting releases on RogueBasin, probably starting with the next release I make (hopefully in about a month).

I have to agree with you on the colors for the second floor, I think I'll change those to be a bit more subdued next release.  Autotargeting should be fairly simple and I'll try to put that in the next release as well.  I plan to implement re-arranging the spell bar eventually, but I might leave it until later since I'm trying to keep the interface as simple as possible while I experiment with the core game systems and mechanics.  If enough people want it though, I'll probably put in some basic commands to re-arrange the spells.