I had my best run yet in this version. I think I got to floor 23. I found a suit of
EXCELLENT PLATE MAIL early on, and assumed that would make me basically invincible, but some kind and helpful purple worms saw my confusion and explained to my why that was not the case.
Anyway, I've reached the conclusion that since the player's power changes relatively little over the course of the game, and enemy and item power change dramatically, the only way to achieve balance is to make the quality of generated items drastically better in the late game than the early game. That's not to say that every early item needs to be trash or that every late item needs to be amazing, but I think they should trend in that direction. The thing is, a nice set of banded mail will dominate the early game, but it's like, the bare minimum of what is acceptable in the late game.
I don't think reducing the quantity of items spawned in the early game would be a good solution, because a huge part of the strategy in Rodney is deciding whether you want to need that worn banded mail more than your excellent mace. Or whatever. And those kinds of decisions only come up if you find more useful items than you can carry.
I also did a run where I used only basic weapons and never upgraded my strength to try to gauge how much health early game enemies have.
In my opinion, hobgoblins, jackals, snakes, orcs, gnomes and zombies have a bit less health than they ought to.
I thought that kobolds, floating eyes, giant ants, leprechauns, and centaurs all had appropriate health for their threat levels and the depths in which they are encountered.
I didn't encounter any early game enemies which I thought had too much health.
Is it me, or stalkers started to do some really serious damage?
Yeah, they seem to be more dangerous than I remembered.