Author Topic: Magic Fountain 7drl  (Read 6447 times)

corremn

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Magic Fountain 7drl
« on: March 22, 2013, 12:54:59 PM »
Introducing Magic Fountain my entry for the 2013 annual Seven Day Roguelike Challenge.
It was supposed to be a game about choice and cool air or mech vehicles. The vehicles did not get in, nor did the heavy weapons, that you rip off vehicles/barricades. The level choice made it though, each level has 2 different coloured portals, each colour takes you to a different island type, and different enemies.  Most likely some islands types are easier than others.  Find the fountain, save the day.

Regular players of my games will recognise that the game uses the Troll Slayer fighting system, as well as my Warhammer 40k fatality system. Critical hits have been toned down though.

Windows only.
http://magicfountain.googlecode.com/

Version 02 aka Bug fix.
Fixed crash on startup due to bad memory management.
Fixed infinite loop bug on populating monsters on first level.
Fixed crash bug on ordering allies to escape level when there is no down stairs.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

corremn

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Re: Magic Fountain 7drl
« Reply #1 on: April 08, 2013, 12:17:30 PM »
I've actually played it a bit now. here are some of the fixes.

Version 04
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MOD: renamed chain choppas to chainsaws
MOD: Leaders have unique colours
MOD: Items can not be placed on portals.

BUG: Up Stairs were disguised as floor.
BUG: Removed extra prisoner per level.
BUG: Ice levels now have caves.
BUG: Crash bug for ammo generation on dungoen levels > 4

Version 03
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Alaric is spawned close to the start.
Energy was removed game screens.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

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Re: Magic Fountain 7drl
« Reply #2 on: April 08, 2013, 11:30:17 PM »
  This is one I've been meaning to get through. I fired it up and it looked very promising. Unfortunately I'm a bit burnt out on RL's right now. This one is on the list though.

Vanguard

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Re: Magic Fountain 7drl
« Reply #3 on: April 09, 2013, 04:47:15 PM »
I've only just started playing this, but it looks really ambitious for a 7DRL.

There seems to be something wrong with the white portals.  They always take me to a blank map where I can't do anything.

EDIT:

If I survive for a few portals, I eventually start getting error messages.  I think they're about something failing to spawn?  And soon after that the game stops letting me enter portals so I get permanently stuck.

Also canister launcher ammo doesn't deplete with use.
« Last Edit: April 10, 2013, 05:21:19 AM by Vanguard »