Author Topic: A ton of quick 7DRL looks  (Read 19844 times)

guest509

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A ton of quick 7DRL looks
« on: March 22, 2013, 12:24:00 AM »
  I did a bunch of first glance type reviews over here. Around 50 or so. 100 more left to do!

http://7drl.org/2013/03/21/which-7drl-should-i-play-heres-a-quick-glance/

UPDATE: Some more

http://7drl.org/2013/03/22/more-quick-takes-the-last-100-7drls/

george

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Re: A ton of quick 7DRL looks
« Reply #1 on: March 22, 2013, 01:29:15 AM »
Thanks Jo!

ekolis

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Re: A ton of quick 7DRL looks
« Reply #2 on: March 22, 2013, 04:48:44 AM »
Thanks! And glad you got my game to work, too - I was worried when I started reading that you'd have trouble running it, as some others have had!
The Ed draws near! What dost thou deaux?

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guest509

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Re: A ton of quick 7DRL looks
« Reply #3 on: March 22, 2013, 08:02:55 AM »
  yeah I'm doing so many I sort of give up if there's a huge process to get it going. I can do 10 in the time it takes me to get a game going. Right now I'm downloading the newest TOME4 so I can get a game to work...probably just skip it. It takes me an hour to download tome. No joke.

  I've got another 50 coming soon!

Darren Grey

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Re: A ton of quick 7DRL looks
« Reply #4 on: March 22, 2013, 08:09:11 AM »
Use the Mosaic download instead of ToME - it has the same engine.

guest509

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Re: A ton of quick 7DRL looks
« Reply #5 on: March 22, 2013, 10:41:54 AM »
  That was on another computer, but good call Darren.

deepshock

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Re: A ton of quick 7DRL looks
« Reply #6 on: March 22, 2013, 12:19:26 PM »
If the 8x8 tile thing isn't the problem with black mage, what is it? Is it the redrawing of the screen? Is that what makes it unplayable?
Bardess- A party-based roguelike work in progress. Currently in beta and miles away from a release state. Feedback is always welcome.

http://roguetemple.com/forums/index.php?topic=2228.0
https://sites.google.com/site/bardesstemp/

guest509

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Re: A ton of quick 7DRL looks
« Reply #7 on: March 22, 2013, 12:35:04 PM »
Yeah I think it's the rewriting. Lemme mess around and see if I can give more feedback.

I just did a ton more too.
http://7drl.org/2013/03/22/more-quick-takes-the-last-100-7drls/

guest509

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Re: A ton of quick 7DRL looks
« Reply #8 on: March 22, 2013, 12:42:46 PM »
If the 8x8 tile thing isn't the problem with black mage, what is it? Is it the redrawing of the screen? Is that what makes it unplayable?

  Yeah dude it's definitely the redraw. You are redrawing the whole screen each tick right? So it's printing to the screen and scrolling it too, right? Whatever you are doing, it makes it flicker like a mofo. I can play it a bit with a smaller font and stuff, but to play more than a few turns would be torturous.

  Can you just reprint the stuff that changes? So not the level, just maybe the messages, the player, maybe the baddies? I don't know how your code works but yeah man it's definitely the refresh.


deepshock

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Re: A ton of quick 7DRL looks
« Reply #9 on: March 22, 2013, 12:54:27 PM »
I'll try to do that. My code reads the playfield as a single string right now. I get the feeling, looking at this, that such an idea is something to avoid at all times. I'll need to make sure the interface is flawless next time, since one or two issues with the interface  can torpedo a game before it even starts. In the future, interface will take priority over everything else.
« Last Edit: March 22, 2013, 01:01:41 PM by deepshock »
Bardess- A party-based roguelike work in progress. Currently in beta and miles away from a release state. Feedback is always welcome.

http://roguetemple.com/forums/index.php?topic=2228.0
https://sites.google.com/site/bardesstemp/

GuyNamedJoe

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Re: A ton of quick 7DRL looks
« Reply #10 on: March 22, 2013, 04:27:28 PM »
Thanks for taking the time to look at all our projects - really appreciate it :) I updated the link on mine to the new roguetemple site, so it should work now.

guest509

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Re: A ton of quick 7DRL looks
« Reply #11 on: March 22, 2013, 10:09:28 PM »
I'll try to do that. My code reads the playfield as a single string right now. I get the feeling, looking at this, that such an idea is something to avoid at all times. I'll need to make sure the interface is flawless next time, since one or two issues with the interface  can torpedo a game before it even starts. In the future, interface will take priority over everything else.

  Yeah, it's an unfortunate fact with so many games even a bit of hassle is going to get you overlooked.

Paul Jeffries

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Re: A ton of quick 7DRL looks
« Reply #12 on: March 22, 2013, 10:23:40 PM »
Wow, good work Jo.  Pretty impressive that you managed to get through all those games so quickly - I've only managed to try out about a dozen over the last week so I feel like I'm slacking!

deepshock

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Re: A ton of quick 7DRL looks
« Reply #13 on: March 22, 2013, 10:51:50 PM »
I'll try to do that. My code reads the playfield as a single string right now. I get the feeling, looking at this, that such an idea is something to avoid at all times. I'll need to make sure the interface is flawless next time, since one or two issues with the interface  can torpedo a game before it even starts. In the future, interface will take priority over everything else.

  Yeah, it's an unfortunate fact with so many games even a bit of hassle is going to get you overlooked.

That said, you're doing a solid by reviewing all these. My hat is off to you!
Bardess- A party-based roguelike work in progress. Currently in beta and miles away from a release state. Feedback is always welcome.

http://roguetemple.com/forums/index.php?topic=2228.0
https://sites.google.com/site/bardesstemp/

guest509

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Re: A ton of quick 7DRL looks
« Reply #14 on: March 22, 2013, 11:58:07 PM »
  Yeah. Thanks. It just seemed like such a mess someone needed to organize it. There are some very solid entries in there. More than a couple just made me sit back in awe. So it was a fun little project. Took like 10 hours though.
 
   I should make a little post about those. "7DRL's that make the rest of us look like fools..." or something.

  And don't worry about your entry being totally unplayed, someone will really put some effort into playing your game and give well thought out feedback. I'm on the review committee this year for the in-depth reviews. We give at least an hour or so to each entry. Often more than one reviewer too.

  Are you really outputting a huge string to the screen every tick? That's sort of amazing. Truly. You made a whole game with that method? What language are you using? There are libraries and tools for moving text around for most of the major languages.