Hey Valmond! Thanks for checking it out. Good to hear it worked just fine.
I think it is quite awesome your 5 year old compared it to Terraria! Currently, there is absolutely nothing that really sets it apart from Terraria... hoping to change that very soon!
I'm excited to see what people think about it when you can build a hovercraft completely from scratch and then drop in on the enemies base from it...
or the shear panic you will feel when you see a huge cluster of guided missiles coming right at you... nowhere to run... nowhere to hide. I just hope that point defense kicks in.
The liquid system currently in place there is probably 5th generation code... I have been compiling a list of requirements the liquid system must do before I write the 6th generation code, but the goals are for it to be much more efficient and quicker liquid flow for liquid going downhill, but for it to preserve the pressure effect liquids have.
I have a brother who has been testing it on a really old XP machine, he still gets 60fps out of it, so I am pretty excited about the range of computers that it runs on.
I'm currently working nights to build this game and juggling playing with my little kiddo and a working a web programming job during the day. (Just graduated from University in December, wife is a masters student)
Anyways, I am quite surprised that I am still working on this project after 11 weeks... the advice one reads everywhere to "build the game you always wanted to play" truly has some staying power.