Naughty, although single hit-point is very interesting, is not exactly what I'm talking about, although thanks for that list, since those behaviours can be implemented in any game and are all interesting.
Darren, I don't like high granularity systems a lot, but it seems for me that that's the way it should be for something like this to work, although something like Sil's system may work, it seems to me like there must be a big amount of turns so that there's more variety in the kinds of attacks and other things that can be put in.
Agingminotaur, that's exactly the reason i made the thread, it seems like it is too oriented on that kind of thing to make a viable strategy, it's not really complex math, but having three monsters with different speeds, and differents kind of attacks (like the quick stab or the big swing i mentioned in the post) could be something that is just too much for someone that ants the optimal strategy.
In the end, I'd love to end up with a system that could be inserted in, for example, Nethack, and not just a gimmick for a 7drl. Single hit-points are interesting, but don't work in big games like Nethack (again, for example).
Any suggestions to make it work better are also welcome, this can be another way of designing a roguelike and until i realize there's no solution to the problem of having to have a machine brain i will try to see if it can be done in a simple way.
EDIT: Giving it some though, would it be better if turns were divided like this?
Fast-decide dummy-turn dummy-turn dummy-turn dummy-turn
medium-decide dummy-turn dummy-turn dummy-turn dummy-turn
fast-decide dummy-turn dummy-turn dummy-turn dummy-turn
slow-decide dummy-turn dummy-turn dummy-turn dummy-turn
or something like that? i heard of someone dividing turns like that, where monsters can use a turn of a speed equal or below them. So i leave the deciding turns where monsters can take up an action, some dummy turns to let things unfold (pre-action and post-action stances) and another deciding turn.
Is this better or less math-oriented?