After a long hiatus, I have recently pulled this out and have been working on it. The current version on the website (1.0.0.4) has a number of changes like a switch to a durability based item breakage system instead of a random percentage, boots as a new item as well as adverse effects on speed from heavy armor, and monsters respawning after a number of visits to a particular room. Also, upon acquiring a megaham piece, a number of traps turn into monsters in the rooms visited so far.