Hi, I'm the author of Mines of Morgoth and will be glad to answer any of your questions about the game.
Regarding the harshness of the game :
That's the way it's meant to be !
Tough but fair, just as the original was.
If you start becoming cocky and don't pay attention for a few turns,
you can die real quick, especially at the beginning since you are quite weak.
It gets better later on as you become more resistant/powerful.
Regarding speed :
There is a Run command to avoid schlepping through long corridors. Try it.
This command can also be used to run along the paths in the town as well.
And finally, you don't need armor or anything extra to survive the first level.
I can get to level 5 without losing a life... Granted, I know the game by heart.
It's just a case of knowing when to fall back, even going back up the stairs if
necessary to survive and recuperate.
Hope this clears up any doubts about the point of this game.
I refuse to make something that is too easy, and, to me, therefore pointless
and boring. What's more, there is a save game option in town which is not
available in the demo for obvious reasons.