Unity + 7DRL 2016 hype!
Hard drive with all my old projects failed, and like a sucker I hadn't gotten around to making backups. So I'm starting from scratch this year! As a warm-up the last few nights I've been slapping together a minimal RL in Unity. I'll post it up on Friday (edit:
download link) before the challenge officially starts, maybe it will be useful to someone.
I'm going back to basics this time around, no silly 3d hack and slash (
2012), no weird time mechanics and non grid maps (
2013), and no weird viewport sizes and control schemes (
2015). Just turn based on a grid like mother nature intended.