It is my pleasure to announce the release of Brogue v1.7.2 for Mac OS X, Windows and Linux. Downloads, screenshots, a forum and a wiki can be found here:
https://sites.google.com/site/broguegame/home New with v1.7.2:
⁃ The download includes a “seed catalog” file that details which items may be found on the first five depths of seeds 1-1000 as an optional benefit for players who want to try certain items.
⁃ Cursed items will no longer appear in vaults.
⁃ Rare monsters on deeper depths will appear with mutations, which can affect the monster’s stats or abilities.
⁃ The food clock is significantly tighter.
⁃ Allies’ power progression is slightly slower.
⁃ Summoned allies reveal themselves to you telepathically, as do normal allies that have traveled with you for some time and monsters under the influence of a staff of entrancement.
⁃ At the “You die... --MORE--” prompt, pressing ‘i’ will reveal your inventory with all items fully identified.
⁃ An enemy’s status will display as “(Off balance)” if you will get two turns before the enemy’s next turn.
⁃ Added a new key room.
⁃ Poisonous melee attacks will stack, and poisonous monsters will not flee when you are poisoned.
⁃ Attempting to move while seized by a grappling monster that you can see (krakens, bog monsters) will not cause you to lose a turn.
⁃ Allies that don’t regenerate won’t flee at low health.
⁃ Staffs recharge with a slight degree of randomness so players will not be coerced into counting turns to derive the charge level of an unidentified staff.
⁃ Positive unidentified rings will function as +1 rings so players will not be coerced into spoiler-induced trickery to ascertain their precise enchantment level.
⁃ Teleportation will try to move the player at least a certain pathing distance from where she started.
⁃ Allies will more reliably flee from monsters when appropriate instead of casting spells, and monsters that maintain distance will more reliably flee from allies.
⁃ Increased the total number of lumenstones generated from 23 to 25.
⁃ Addressed an exploit known as stair-dancing by allowing monsters moving between depths to displace any monster or player already standing at the entrance to the destination staircase.
⁃ The player no longer takes 50% damage on depth 1.
⁃ Allies no longer continue to increase in power past depth 26.
⁃ Fixed certain subtle gameplay changes by synchronizing the player’s turn timing more closely to environment updates.
⁃ Fixed a bug that caused some charms’ recharge durations and enchantment profile to be incorrect (resulting in an overly powerful charm of recharging).
⁃ Fixed a bug that caused protection status on the player to wear off too slowly.
⁃ Fixed a bug that caused staffs recharged by a scroll or charm of recharging to take a long time to recover subsequent charges.
⁃ Fixed a bug that caused the inventory display to occasionally misalign the detect magic glyphs.
⁃ Fixed a bug that could cause certain bridges to terminate in water.
⁃ Fixed a bug that allowed the player to blink onto the staircase tile.
⁃ Fixed a bug that prevented guards of captive monsters from approaching their captive to attack it.
⁃ Fixed a bug that allowed fire-immune allies to cast firebolts from within explosive gas.
⁃ Fixed several bugs related to the “call item” command.
⁃ Fixed a bug that caused flying monsters to avoid poisonous lichen in some contexts, even though it cannot harm them.