Author Topic: Kerkerkruip 7  (Read 18121 times)

Legend

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Re: Kerkerkruip 7
« Reply #15 on: January 03, 2013, 05:11:27 AM »
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Have you considered displaying game text/status/memory/inventory in separate screen sections?

Sounds like pretty good suggestion. I would definitely second it.

VictorGijsbers

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Re: Kerkerkruip 7
« Reply #16 on: January 07, 2013, 05:57:13 PM »
Hey guys, just to let you know: there will be some additional combat actions in the next release of Kerkerkruip (I've already added two, though I still need to test them for balance), and we are discussing the possibility of having inventory and/or status in separate parts of the screen. I'm not promising that the latter will happen, but we're looking into it!

Legend

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Re: Kerkerkruip 7
« Reply #17 on: January 07, 2013, 08:29:31 PM »
Sounds cool. Having status on a small part of the screen would be pretty useful. Inventory would be cool too, but not as needed I think. If I had to pick one, it would be status.

horaizon08

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Re: Kerkerkruip 7
« Reply #18 on: January 11, 2013, 10:03:22 AM »
I suspect I'll be needing a couple hundred runs to finally beat Malygris. Now if only I had a Glulx interpreter for Android, this would make a great time killer on my daily train rides. Has anyone got it to run on Android? I tried compiling the source to Z8 (to play it in ZMPP), but that fails on some Glulx-only extensions.

horaizon08

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Re: Kerkerkruip 7
« Reply #19 on: January 11, 2013, 10:03:50 AM »
I suspect I'll be needing a couple hundred runs to finally beat Malygris. Now if only I had a Glulx interpreter for Android, this would make a great time killer on my daily train rides. Has anyone got it to run on Android? I tried compiling the source to Z8 (to play it in ZMPP), but that fails on some Glulx-only extensions.

george

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Re: Kerkerkruip 7
« Reply #20 on: January 21, 2013, 01:46:17 AM »
Doesn't ZMPP2 play Glulx?

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ZMPP2 is a Z-Machine and Glulx/Glk implementation in Scala.

https://github.com/weiju/zmpp2

edit: OK, it looks like it may be incomplete, but perhaps Wei-Ju can help you get it running.
« Last Edit: January 21, 2013, 01:48:13 AM by george »

Legend

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Re: Kerkerkruip 7
« Reply #21 on: January 22, 2013, 09:54:44 AM »
I use Gargoyle for all of my IF needs and it runs this game just fine.

tjg92

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Re: Kerkerkruip 7
« Reply #22 on: January 25, 2013, 05:56:35 PM »
I recently discovered this. Awesome game! I'd really like to see more RLs in an IF environment, I enjoy the experience. Plus I imagine it's easier for blind people to play.

Also, Malygris seems to have become my friend at some point and I can't horribly murder him. It's driving me apeshit.

VictorGijsbers

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Re: Kerkerkruip 7
« Reply #23 on: February 19, 2013, 08:57:36 PM »
Awesome game!
Thanks!

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Also, Malygris seems to have become my friend at some point and I can't horribly murder him. It's driving me apeshit.
Did you use the "enslave" power on him? That should win you the game -- if that didn't happen, there might be a bug. Otherwise, could you post the full results of an "x malygris" command?