Author Topic: Roguelike strategies that can be employed in multiple games:  (Read 6750 times)

Amnekian

  • Newcomer
  • Posts: 38
  • Karma: +0/-0
    • MSN Messenger - kainuss@hotmail.com
    • View Profile
    • Email
Roguelike strategies that can be employed in multiple games:
« on: January 29, 2013, 01:06:35 PM »
- Never play the game tired. If you must insist in playing it tired, create a new character.

- If the game is a non-changing dungeon, you can run away upstairs, rest, then come back.

- By the same token, you can also just dive to the next floor and come back when you are stronger.

- Have the habbit to take a peek at your inventory every now and then.

- If the game has pets, run around the pet while the foo wastes turns chasing you while your pet attacks it.

- Write notes! It slows down the game and it can be quite a good thing. Write notes on where you left that stash, where that fountain was, what Dungeon Level has this particulary hard foe. I would also like to know what my fellow roguelike players write.
« Last Edit: January 29, 2013, 08:04:36 PM by Amnekian »

XLambda

  • Rogueliker
  • ***
  • Posts: 208
  • Karma: +0/-0
    • MSN Messenger - tau_iota@live.de
    • View Profile
    • The Weird Rogue
Re: Roguelike strategies that can be employed in multiple games:
« Reply #1 on: January 29, 2013, 02:20:06 PM »
- Never play the game tired. If you must insist in playing it tired, create a new character.

So true. :'(