I'm new here, so hi all.
I'm working on a roguelike that concentrates on magic, leaving class selection to longer ranged magic based classes.
There's nothing revolutionary here, but removing close combat makes a nice change. The magic system is based on a few simple rules that interact quite nicely though.
It's on the horizon, but i've just been informed by a friend that the working title may have religious meanings that i didn't know about, so i'd rather do a bit more thinking before announcing a name.
Oh, and it's being written in c# which i think is somewhat uncommon.
I'll get an early release out once i've fixed an annoying and game breaking line of sight bug.
Not wanting to steal the thread, i just thought that if you're stuck for new roguelike news, you may want to look forward to some long ranged action for a change.