Author Topic: Thinking of a Win 8 touch enabled Roguelike  (Read 2037 times)

Aganazer

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Thinking of a Win 8 touch enabled Roguelike
« on: November 29, 2012, 03:33:56 PM »
Before I start, can anyone think of any killer features they have seen on other touch roguelikes on Android and iOS?

My platform is Windows 8 store app using C++ and Direct2D. Its optimized for touch devices like the Surface and other newer Clover Trail and Core iX tablets. It should work fine on desktop systems, but might look a little goofy with oversized buttons and limited keyboard support.

requerent

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Re: Thinking of a Win 8 touch enabled Roguelike
« Reply #1 on: November 29, 2012, 04:12:53 PM »
http://www.mysteriouscastle.com/

Take advantage of gestures-- sliding the screen up, down, left, or right for different menus makes sense.

Simplified game-play that focuses less on the map and more on decision making is also probably a good idea.




You ought to be able to swap your GUI pending on the platform. You may not want to bother developing two GUIs, but it's good programming practice to keep the GUI out of logic.

guest509

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Re: Thinking of a Win 8 touch enabled Roguelike
« Reply #2 on: November 30, 2012, 01:16:37 AM »
  Agree with Req'. Completely.

  Ha, never thought you'd hear that hey Req?  ;)