Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513399 times)

watabou

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Re: Pixel Dungeon
« Reply #270 on: May 15, 2013, 12:47:17 PM »
...I'd like there to be a way to get scrolls from on top of firetraps without having them burn up...
You can grab them while levitating.

watabou

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Re: Pixel Dungeon
« Reply #271 on: May 15, 2013, 01:15:51 PM »

irajacobs

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Re: Pixel Dungeon
« Reply #272 on: May 15, 2013, 01:31:49 PM »
This is another bug that has been in the game for a long time:
-Read Scroll of Upgrade
-press "back" button (can happen by accident easily)
-scroll is just gone - not back in inventory, doesn't prompt you to upgrade again.

watabou

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Re: Pixel Dungeon
« Reply #273 on: May 15, 2013, 01:38:42 PM »
...Do you have any "long terms plan" for Pixel Dungeon ?
Are you going to update it until you are bored or do you have a goal for the final version ?
The next content update is going to be the last one. There won't be 5 levels in that update, just 2-3, but I'll try to make them different from the rest.

Before that last content update I'm going to add achievements system, potions/scrolls catalogue, new items and room types. Probably I will add specializations for each character class (I don't remember if I mentioned it here).

After that last content I'm going to fix bugs, tweak game balance etc. Also hopefully there will be some kind of a story.

watabou

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Re: Pixel Dungeon
« Reply #274 on: May 15, 2013, 01:40:19 PM »
This is another bug that has been in the game for a long time:
-Read Scroll of Upgrade
-press "back" button (can happen by accident easily)
-scroll is just gone - not back in inventory, doesn't prompt you to upgrade again.
Not a bug. It only happens with unidentified scrolls of upgrade (and scrolls of identify).

gravling

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Re: Pixel Dungeon
« Reply #275 on: May 15, 2013, 01:45:20 PM »
...I'd like there to be a way to get scrolls from on top of firetraps without having them burn up...
You can grab them while levitating.
Never thought of that.   Brilliant.  Thank you.

gravling

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Re: Pixel Dungeon
« Reply #276 on: May 15, 2013, 01:55:28 PM »
I miss the old garden rooms.

I'd sort of like it if they could come back, though I can see that they might be overpowered.  So I had an idea:

Make a room.  Put an animated tree in there. Call it the room of the 4 seasons.

In winter the tree has bare limbs, no leaves, or fruit.

Spring:  The tree changes to show buds, shoots and  new light green things growing.  Here the room behaves just like the old garden room did -- heals you even when you are starving.

Summer:  The tree is covered with deep green leaves.  This room will heal you as well, but only if you are full or hungry.  Starving people will not heal.

Autumn: The trees' leaves change colour to red and gold.  This room will heal you, but only if you are full.  Hungry and starving people will not heal.

Winter:  The leaves fall off leaving naked tree limbs behind.  This room will actively drain you of HP if you enter it.

Then cycle through these for some reasonable amount of time.  It means that you can plan a strategy around being able to heal in the middle of it, but you cannot spend hours in there building up an unstoppable high-level character.

-------

bonus idea:  If you  zap the tree with a wand of regrowth in the Winter, the season changes to Spring.  If you want, you can attack the tree.  If you kill it, you get plenty of experience, but the room is permanently a Winter room.
« Last Edit: May 15, 2013, 08:56:33 PM by gravling »

Herbrand

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Re: Pixel Dungeon
« Reply #277 on: May 15, 2013, 03:57:57 PM »
So, this morning I managed to beat DM-300 - yay for me! - of course, using the usual tactic of farming Healing Potions from flies for more than 1 hour.

Previously I mentioned that it was possible only with a Vampiric weapon - I was wrong, it works also with your bare hands - just put yourself in a doorway or behind a doorway and take care of hitting the fly only when it has a free space next to it (doesn't work diagonally) and you are good to go - so far my record is 4 Healing Potions dropped from a single swarm. Bear in mind that you may need an armour better than the standard one in order to be able to succeed, but otherwise you should be steadily gaining potions faster than the ones you lose to damage/starvation.

I used 4 potions to beat DM-300 (had a decent armour and a +5 Axe), but I used 5 in the first level below - dwarves seem to be hitting ridiculously hard, and without a wand of Slowness I really don't see how feasible it might be to proceed.
I died at the second level after going through my potions like Barney Gumble through Duffs, at which point I refused the Ankh resurrection - I might have got another 20-30 Healing Potions and challenge the Dwarf King, but that would have been a rather pointless exercise in repetition.

All in all I like the game, but I do believe that balance need to be addressed - the amount of healing that one needs in the Dwarven City isn't the issue, the issue is that the only way to obtain such healing is tedious and glitchy (as in, hunger is treated as a wound - one should be able to starve to death regardless of their physical integrity).
I will of course look forward to future updates.

Herbrand

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Re: Pixel Dungeon
« Reply #278 on: May 15, 2013, 04:04:55 PM »
One more thing: I upgraded my Axe-that-paralyzes-whose-name-I-cannot-remember and at some point it lost its enchantment.
Is there a random chance of it losing it at every upgrade, or will it always, or only after a certain bonus level? Is there any way to keep one's special powers in the weapon through upgrades?

Veldrin

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Re: Pixel Dungeon
« Reply #279 on: May 15, 2013, 04:08:37 PM »
I lost the enchantment 'paralize' and 'venom' in two longswords, when upgrade from +3 to +4
I think "Enchantment+3" is the max bonus with enchantment
« Last Edit: May 15, 2013, 04:16:19 PM by Veldrin »

Herbrand

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Re: Pixel Dungeon
« Reply #280 on: May 15, 2013, 04:11:18 PM »
I lost the enchantment 'paralize' and 'venom' in tho longswords, when upgrade from+3 to +4 I think "Enchantment+3" is the max bonus with enchantment

Interesting - so ideally one should keep a +3 weapon with enchantment, and one +5 for when the enchantment would be less advantageous than raw damage.

One more question - does the lower strength requirement also means additional damage from the extra strength that one can bring to the table beyond the weapon requirement? Is this true for all weapons or only for some?
Is weapon damage increased also by the +X bonus or only because, through enchanting, the wielder automatically gains extra (relative) strength?

gravling

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Re: Pixel Dungeon
« Reply #281 on: May 15, 2013, 08:49:19 PM »
What you do is to upgrade your favourite weapon up to whatever you can -- saving one scroll of weapon upgrade for a well of transformation.  transform that scroll, and then use it on your +a_whole_lot weapon. Hope you don't get 'blazing' as it is less useful against fire elementals. Enchanting a seriously positive weapon has not been a problem for me.  It's taking an already enchanted weapon and adding more + to it that tends to stop working as the + gets to 3 or above.  But I have started with a +3 blazing glaive, weapon upgraded it to a +9 regular glaive, and then used a scroll of weapon enchantment (which I made) to make it a +9 venemous glaive.  But I have only had the opportunity to enchant such seriously upgraded things 3 or 4 times -- perhaps I got lucky, but I do not think so.

The dwarf levels get easier with practice, but bring 4 scrolls of magic mapping (the last area does not need to be mapped).
« Last Edit: May 16, 2013, 08:09:59 AM by gravling »

irajacobs

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Re: Pixel Dungeon
« Reply #282 on: May 15, 2013, 09:03:53 PM »
This has been talked about before; It'd be handy if Pixel Dungeon had it's own forum, instead of just 1 thread. 

My guess about how it works is that the Weapon Tier is the total you can have on it.  An enchantment counts as +1, so on a tier 5 you can safely put it to +4 + Enchantment, on tier 4, +3 + Enchantment etc. 

gravling's method sounds good, but VERY hard to achieve.  Since the update, I've NEVER had a chance to make a scroll of weapon upgrade. 

gravling

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Re: Pixel Dungeon
« Reply #283 on: May 16, 2013, 12:51:55 AM »
This has been talked about before; It'd be handy if Pixel Dungeon had it's own forum, instead of just 1 thread. 

My guess about how it works is that the Weapon Tier is the total you can have on it.  An enchantment counts as +1, so on a tier 5 you can safely put it to +4 + Enchantment, on tier 4, +3 + Enchantment etc. 

gravling's method sounds good, but VERY hard to achieve.  Since the update, I've NEVER had a chance to make a scroll of weapon upgrade.

Because you aren't finding any wells of transmutation?  Or because you aren't saving one scroll of upgrade to use as soon as you find one?  And then carrying that scroll of enchantment around until the end of the game -- dropping it by the stairs of course, when you hit a new level so it doesn't get burned up when you encounter a firetrap?  I'm finding the wells of transmutation rare, but not that rare ...

Korintheblack

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Re: Pixel Dungeon
« Reply #284 on: May 16, 2013, 01:03:46 AM »
Not sure how folks aren't starving to death in this game. Nothing drops food that I'm aware of, so I have to effectively run through a level looking for a piece of food, kill a couple of things then immediately jump down the next set of stairs before my hunger kicks in and I risk dying.

Then I get to the first boss and get slaughtered because I can't hit the thing fast enough.