Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513180 times)

watabou

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Re: Pixel Dungeon
« Reply #210 on: May 09, 2013, 03:52:51 PM »
OMG so many typos :o

Septa

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Re: Pixel Dungeon
« Reply #211 on: May 09, 2013, 08:35:01 PM »
I didn't have a lot of time to play and see the change on a whole game.  But the new "Resume motion" button is really great idea.
And the new levels are welcome too.
I'm not a fan of the new environnement's tileset, but the monk's and the golem's animation are really good.
« Last Edit: May 09, 2013, 09:14:22 PM by Septa »

gravling

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Re: Pixel Dungeon
« Reply #212 on: May 09, 2013, 09:22:59 PM »
Thanks for the new release watabou.

gravling

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Re: Pixel Dungeon
« Reply #213 on: May 09, 2013, 09:29:12 PM »
I threw my starter cloth armour into the well of transformation.  Nothing happened.  Bug or Working as Intended?

gravling

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Re: Pixel Dungeon
« Reply #214 on: May 10, 2013, 03:49:32 AM »
Suggestion:

Right now what happens is that the game subtracts 1HP from you and then  turns your hunger indicator red, and
announces that you are starving.  This means that if you are hungry, get into a fight, survive it with 1HP you can
immediately die of hunger.  This happened to me twice this morning. :'(  It would be nice if the first time it just printed 'you are starving' giving you an immediate chance to eat something/drink a healing potion, and only started
damaging your health the second time it printed the message.

gravling

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Re: Pixel Dungeon
« Reply #215 on: May 10, 2013, 04:51:16 AM »
The way the Ankh works has changed.  It will give you a new floor level for the level you die on, but there is no point in going back to level 2 to die, because you will see the same old level 3 4 5 -- up to as deep as you got.  I am not
happy with this change, nor with the loss of the garden rooms.  I think that the sort of grinding you can do using these lost resources is the best way to compensate for not being extremely lucky in equipment finds, and was one reason why more skilled  -- and patient -- players to  would do better than less skilled ones.

I haven't had an opportunity to cook a large amount of mystery meat yet -- just wait until I get a wand of firebolt --
but aside from that opportunity I don't see any reason now not to quit the game if you don't like the equipment you
have by the time you are done level 2.  And before the challenge was to get by Goo when you still were equipped with cloth armour and a knuckleduster.  That was a tremendously fun challenge then, now I think it is nigh-impossible.

Sorry to be so negative, but I don't think that these are changes for the better.

gravling

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Re: Pixel Dungeon
« Reply #216 on: May 10, 2013, 04:58:40 AM »
Suggestion for improving the wand of telekenesis:

Have it disarm the traps without setting them off (as there is no weight upon them).  Right now you might as well had toss darts on them to get the same effect and it would be nice if the wand did it better.  Also it would be nice to be able to retrieve those scrolls you see which are sitting on top of firetraps ....  :)
« Last Edit: May 11, 2013, 11:47:14 AM by gravling »

gravling

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Re: Pixel Dungeon
« Reply #217 on: May 10, 2013, 08:09:41 AM »
The new searching graphic is very nice.  So is the 'resume journey' button.

I am wondering if we could improve the resume functionality, though.  Right now it works great if what has interrupted you is noticing a trap, but when what has interrupted you is a fight you lose the destination, as it gets
reset to things like 'just behind the door you intend to slam on this opponent' and the like.  I think the 'resume journey' button would work better if it only reset when you selected a destination that was X squares away.  Anything less that that would not clear the existing journey.  This would also be good for those --  travel to the stairs down, ooops, there is a pile of gold in that room, must have killed a Gnoll scout and was too busy to pick it up, let us pick it up now and then continue to the exit -- experiences.

I am not sure what number would be good for X -- it is the sort of thing you playtest for. My gut says '8 squares' but it's been wrong before about such things. My gut is now saying '6 squares', for what it's worth.  ;)
« Last Edit: May 10, 2013, 02:27:36 PM by gravling »

gravling

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Re: Pixel Dungeon
« Reply #218 on: May 10, 2013, 08:13:40 AM »
re: well of transmutation again

If you throw a dart in the well, it sits on top and nothing happens.  The well keeps its charge.  You can then try throwing something else in.

If you throw your Warrior starter shortsword in the well, it sits on top, is not transmuted, and the well's charge is used up.

Is the second a bug?

Also, I think it would be fun if all the wells all had a random (small) number of charges -- say 1-3 , instead of the just one charge they have now.
« Last Edit: May 10, 2013, 12:25:51 PM by gravling »

Vanguard

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Re: Pixel Dungeon
« Reply #219 on: May 10, 2013, 08:38:37 AM »
Is there any way to play this on a PC?  I don't have an Android.

gravling

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Re: Pixel Dungeon
« Reply #220 on: May 10, 2013, 12:34:01 PM »
Is there any way to play this on a PC?  I don't have an Android.

You can install an Android emulator on your PC and then you ought to be able to play the game in the emulator.  There are many android emulators to choose from, and since I don't have a windows machine -- I assume you want to run this on a Windows PC, and not a MAC or a linux box -- I don't know which one is the best at this time.  I hear good things about YouWave.

gravling

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Re: Pixel Dungeon
« Reply #221 on: May 10, 2013, 02:11:03 PM »
Wishlist:
That the new monster resistances were shown in the description you get when you use the '?' button on a monster.

Daxmarko

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Re: Pixel Dungeon
« Reply #222 on: May 10, 2013, 02:36:11 PM »
Don't make suggestions that will automate game too much so makes things very easy and not challenging at all.Just sayin'  ;)

Aron0621

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Re: Pixel Dungeon
« Reply #223 on: May 11, 2013, 10:52:54 AM »
Throwing potions into the well of transmutation is working. Didn`t tried about scrolls though. Maybe it is intended.

For the downward stair compass-You already have one. look at the character pictures next to the HP indicator. If you found staircase, a '>' will appear around the picture and will point the direction of the stair from the center of the screen.

You may throw the meat to the fire trap,  or drop the whole stack and throw a potion of liquid flame on them. For the potion splashes 2 block radius, You can set a barricade on fire and cook the meat at the same time.

Aron0621

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Re: Pixel Dungeon
« Reply #224 on: May 11, 2013, 11:05:28 AM »
Suggestions:

*Since the Dwarf Monk forces the player to fight with their bare hand, Shouldn`t they deal just fist damage? Or 3~4 points stronger than fists. Now they deal 10 or more damage to a person with scale armor +6. I know that the armor protection is random, but it happens commonly.

*Warn me before I get my wand backfired, drink flame/poison gas/paralytic gas potion and read the scroll of challenge.

Questions: I have NEVER seen the scroll of weapon upgrade, even though I visited the city of dwarves and played more than 20 times. Am I just unlucky?