So I chased a thief who stole my ankh, he went into the store, I killed him.
I had to repurchase my ankh... I'd previously encountered the Skeletons dying in the shop, but I didn't think it was finders keepers!
Is this a new thing? bug?
Thanks
This only happens if you kill the thief when he is standing on another item in the store -- including gold you made him drop earlier. If you kill him on an empty store tile, you get your ankh (or whatever he stole) back for free. Thus I think it is a bug.
I'd actually asked about this in an email back in March. Watabou's reply follows:
"It is not really a bug, it is rather a predictable glitch
. Not all items dropped in a store turn into this store's property, only dropped over existing goods. All items on the floor are stored in "heaps" and each heap is marked as "regular" or "for sale", when an item is dropped at the cell with other items, this item is added to the existing heap and this heap doesn't change its type. Chests are also heaps of special type, that's why you can put an item into a locked chest
"
Watabou, I'd sent you a couple of emails recently, but perhaps it would be better for me to just post my questions/suggestions here:
1. If you are fighting a boss and teleport him away using a wand, could he end up in a place you can't reach? E.g., could you accidentally teleport the Tengu outside the locked room?
2. The HP bars are only showing up when we click on the "spotted enemy" tab. Could we have an option to have bars on by default?
3. When using a vampiric weapon, would it be possible for your life steal amount to appear over your head in green? The healing animation is nice and all but I'd really rather know how much healing I just received.
4. It seems that when farming flies, you eventually stop getting potions. Or is this just my imagination? Herbrand a few posts up seems to suggest that this is because there is a certain fixed number of items that "belong" to a level. Is that the case?
5. After you use a piece of equipment long enough, you identify it for free. Could the same be done for wands too?
6. How about when you gain XP (even if it's 0 XP), the amount you gain is displayed either in the scrolling text or as a pop up on the XP bar?
7. Any chance of getting a log book for reading the status messages that scroll by too quickly?
8. I find I check the catalogus a lot: any chance of getting separate buttons for the scrolls and potions sections somewhere on the screen? If a log book is put in, that could be a third button.
9. An alternative to #8 is to make the menu hardware key open the character sheet, the catalogus, and/or the log book. Currently, it opens the inventory... but the inventory button is just next to it anyway.
10. I don't know if this is possible, but maybe the menu key could toggle through the character sheet and catalogus pages? So hit it once and you get the first page. Hit it again for the second page. Then touch the screen to close the page. The next time you press the menu key, you start at the *second* page because that's the last page you viewed.
11. The Rogue as an assassin: Perhaps the rogue could do extra damage when he attacks a monster that is not aware of his presence? It would make his Ring of Shadows more valuable, and would also complement his proficiency with ranged attacks.
12. Catalogus: How about adding the list of unidentified scrolls and potions to the catalogus too? This way, it's easier to calculate the chance of an unknown potion being dangerous to drink, for instance.
Thanks once again, Watabou.