Author Topic: Pixel Dungeon (now at v1.7.3)  (Read 513000 times)

mrrstark

  • Rogueliker
  • ***
  • Posts: 66
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #15 on: December 06, 2012, 01:35:17 PM »
Ya i more meant, you could look at how brogue phrases the equipment descriptions to tell you about the penalties and minimums without giving away the quality level.

Also, what's the low level guy supposed to do with the equipment, just hang onto it in case he makes it to the higher levels? It seems like with the stats penalties all the longswords, axes, leather armor etc. is useless until much later. And I'm going to be using cloth armor and knuckledusters for a while.

Positive:
I really like the animations. Just cast blink and it looked awesome. Even the turn spinner's a good call.

I like the way you can change the zoom level too. Maybe pinch-to-zoom support as well?
« Last Edit: December 06, 2012, 01:38:48 PM by mrrstark »

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon
« Reply #16 on: December 07, 2012, 12:32:56 PM »
Maybe something like this?


For example orange "*18" in the corner of the glaive icon means that strength requirement of "typical glaive" (glaive+0) is 18.

Strength requirement of Leather Armor+0 is 11, so you need just one Potion of Strength to be able to wear it without penalties. Furthermore there are +n-quality items, strength requirement of Mail Armor+3 is 10 so you don't need strength boost at all. But currently weapon is more important, it's very hard to kill boss without decent weapon.

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: 0.1 released!
« Reply #17 on: December 08, 2012, 09:16:50 AM »
Finally released!  8)

Here is the link:
https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon

- one time, somehow my character ended up in the same tile as a rat. I could move off, but the rat got a free turn cause i couldnt attack... myself?

Pixel Dungeon 0.1.1 released. Nothing particularly interesting there, just some bug fixes, but now it should be playable on froyo devices. And that bug with two chars on the same tile, hopefully, is fixed too.

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Pixel Dungeon 0.1.2 released
« Reply #18 on: December 10, 2012, 01:28:06 PM »
Pixel Dungeon 0.1.2 released:
- Marsupial rats are nerfed
- Penalties for using too heavy weapon and armor are made less severe
- Bug causing visual artefacts on some devices is fixed
- Bug with Ring of Cleansing is fixed

mrrstark

  • Rogueliker
  • ***
  • Posts: 66
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon 0.1.2 released
« Reply #19 on: December 10, 2012, 02:21:59 PM »
- Marsupial rats are nerfed

Thank god.

Feature request:
Can you think of a way to reduce the chance of this:
 - Adjacent to monster
 - Go to click on the monster to attack
 - Accidentally click on the tile beside a monster
 - End up taking a couple free hits from the monster as I reposition unintentionally


My ideas for this so far, not sure any are great, but:
 - Dedicated attack button you can optionally press?
 - Confirmation dialog (probably a bad idea)?
 - Some sort of auto-zoom when in dangerous situations?
 - Something else?

mrrstark

  • Rogueliker
  • ***
  • Posts: 66
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #20 on: December 10, 2012, 03:15:51 PM »
Also the click-to-move doesn't abort when you get hit, so a rat can surprise you on your way and you just continue on getting beaten up by him until you reach your destination.

Mindtravelling

  • Newcomer
  • Posts: 10
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #21 on: December 11, 2012, 01:16:43 PM »
Hey. I just had to register here to tell you how much I like this game! This is the first roguelike on android I can see myself playing for more than an hour or two. If you keep updating I'll probably never stop playing this :)

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon 0.1.2 released
« Reply #22 on: December 12, 2012, 12:47:45 PM »
Can you think of a way to reduce the chance of this:
...
That is the problem indeed. I like the idea of dedicated attack button but mobile screens are so small... :-\ I'll try to squeeze it in somewhere.

Also the click-to-move doesn't abort when you get hit, so a rat can surprise you on your way and you just continue on getting beaten up by him until you reach your destination.
Click-to-move doesn't abort when you get hit but it does abort when there is a new enemy in your field of view, so it can't really surprise you.

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon
« Reply #23 on: December 12, 2012, 12:59:04 PM »
Hey. I just had to register here to tell you how much I like this game! This is the first roguelike on android I can see myself playing for more than an hour or two. If you keep updating I'll probably never stop playing this :)
Thank you very much! :)
I'm going to release a new version tonight or maybe tomorrow morning but there is still no new content (levels, items, monsters), just bug fixes and ui tweaks :-[

RogueMaster

  • Rogueliker
  • ***
  • Posts: 65
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #24 on: December 12, 2012, 04:30:42 PM »
I found a bug.

Actually happened several times: when I walk near a monster to attack him, the character moves toward him, but instead of stop in the desired spot and wait for my tapping, the character keeps in "moving" status, it is like moving, but without displacing. The "thinking" icon appears in bottom right, and the enemy keeps attacking me until I die, and tapping the screen does  not responds.

Actually tested under Archos 70IT tabletpc. I don't remember the Droid version number, but it is Froyo-based custom firmware.

Please fix it cuz it's quite annoying!!!!

Without having that into account, the game is nice and kawaii.

Also I would dare to say that "switch to ASCII symbols" mode would make it even a greater game.

Keep up your good work mate! :D

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon
« Reply #25 on: December 13, 2012, 10:03:45 AM »
Thanks for your comment!

I found a bug.

Actually happened several times: when I walk near a monster to attack him, the character moves toward him, but instead of stop in the desired spot and wait for my tapping, the character keeps in "moving" status, it is like moving, but without displacing. The "thinking" icon appears in bottom right, and the enemy keeps attacking me until I die, and tapping the screen does  not responds.

That is not actually a bug. Most likely you equipped some armor too heavy for you (scale or plate, the effect of leather and mail shouldn't be so dramatic). When you equip heavy armor you are slowed down, that's why enemies have enough time to hit you several times: http://roguetemple.com/forums/index.php?topic=2826.msg23455#msg23455.

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Pixel Dungeon 0.1.3 released
« Reply #26 on: December 13, 2012, 10:05:49 AM »
- "Typical STR requirement" is displayed for weapons and armor that are not identified yet
- Attack speed bonus for excess strength removed
- Mobs do more "centered" damage
- Monsters "from the depth" spawn slightly less often
- Mystery meat may have no negative effect now
- Info window for empty cells
- Click outside a window to close it
- Now it's easier to click the map without shifting it
- Several bugs fixed incl. "Instant death by caustic ooze" & "wand of amok + swarm of flies"

+ some graphics tweaks

Mindtravelling

  • Newcomer
  • Posts: 10
  • Karma: +0/-0
    • View Profile
Re: Pixel Dungeon
« Reply #27 on: December 14, 2012, 08:56:25 PM »
The "typical STR req" info is really great.

I'm guessing gold is totally useless right now? Unless I've missed something.
I kinda wish there was more food laying around, I find myself starving most of the time. But I guess that'll change when you incorporate shops/vendors(?).

Also I was wondering if wearing too heavy armor makes your hunger go up faster? Or am I just imagining things..
« Last Edit: December 14, 2012, 08:59:35 PM by Mindtravelling »

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon
« Reply #28 on: December 14, 2012, 09:16:36 PM »
The "typical STR req" info is really great.
Funny that I didn't thought about adding it before because I just knew those numbers  :)

I'm guessing gold is totally useless right now? Unless I've missed something.
I kinda wish there was more food laying around, I find myself starving most of the time. But I guess that'll change when you incorporate shops/vendors(?).
Exactly!

Also I was wondering if wearing too heavy armor makes your hunger go up faster? Or am I just imagining things..
Not  directly. But wearing armor too heavy for you makes you move slower so it indeed looks like you are getting hungry faster.

watabou

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
    • Pixel Dungeon
    • Email
Re: Pixel Dungeon
« Reply #29 on: December 19, 2012, 02:01:36 PM »
Also the click-to-move doesn't abort when you get hit, so a rat can surprise you on your way and you just continue on getting beaten up by him until you reach your destination.
Pixel Dungeon 0.1.4 released:
  • Pinch to zoom
  • Current zoom level is saved every time you change it
  • Map panning is less sensitive now (it should be easier to click the map)
  • Tap-to-move action is interrupted when hero is hit by a monster
  • The bug that could cause lighting glitches on some HTC devices is fixed (hopefully)
  • A couple of minor bugs is fixed