Author Topic: C# and MonoGame...anybody else?  (Read 7553 times)

hawk66

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C# and MonoGame...anybody else?
« on: November 16, 2012, 06:20:24 PM »
Hi,

I've started to develop a roguelike in C# and MonoGame...would be curios if anybody uses the same language and framework to discuss issues, architecture and other things?

guest509

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Re: C# and MonoGame...anybody else?
« Reply #1 on: November 17, 2012, 10:54:25 AM »
  Hey man there is this page on the roguebasin

http://roguebasin.roguelikedevelopment.org/index.php?title=C_Sharp

  Gives a bit of info on games that are written in C#. There are some links to other pages and what not. Looks to have some libraries for your cut and paste pleasure.

  Programing questions and design questions are always welcome. I'm constantly surprised at the depth of knowledge of some of the leet programmers around here. 

Drutin

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Re: C# and MonoGame...anybody else?
« Reply #2 on: November 19, 2012, 09:26:26 PM »
I write in C# by itself.  I haven't gotten to play with any libraries such as MonoGame, but I enjoy learning to write any mechanics or features that you would get from them myself.  So far it's working alright, I haven't gotten frustrated enough to break down and start using a library yet so that's a good sign.

requerent

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Re: C# and MonoGame...anybody else?
« Reply #3 on: November 21, 2012, 12:14:38 AM »
I was a Java fanboy for a while, but after being forced to use C#, I must say, it's... better >_>, in most of the ways that matter to small development teams (though there are fewer libraries- which can make difference depending on what you're trying to do).

Anyhow-- what sort of questions do you have or think you may have?

hawk66

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Re: C# and MonoGame...anybody else?
« Reply #4 on: November 23, 2012, 10:13:16 AM »
I was a Java fanboy for a while, but after being forced to use C#, I must say, it's... better >_>, in most of the ways that matter to small development teams (though there are fewer libraries- which can make difference depending on what you're trying to do).

Anyhow-- what sort of questions do you have or think you may have?

I've not a concrete question, yet ;). I was just curious if anybody else use MonoGame to share thoughts, best practices concerning developing rl. So far I've played a little with MonoGame and have drawn a fractal map...MonoGame seems quite performant.

Currently I'm in the process to create a very basic version of a random floor generator and to draw this then.

And yes, C# with .NET is really awesome to develop!