So, again more than a month has passed. I got married, and I moved to another town. Most things have settled, though.
For LR:I, I have stripped the game engine from the 1.6.x contents and am now in the process of generalizing several parts, so I can fill it with new content soon. However, I will also need some new mechanics which fit the new theme, such as a "loudness factor" of the dungeon. The game's called "Infiltration", so infiltrating should be modelled in a nice way, and different dungeon environments, items etc. should have a different influence on player's loudness. There will also be some areas where its quite dark, and the player has to rely on his ears to "see" what's going on.