Author Topic: Voyage to Farland (now at v2.0 PC Beta/Chrome Web Store) $  (Read 5887 times)


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Voyage to Farland (now at v2.0 PC Beta/Chrome Web Store) $
« on: October 06, 2012, 12:10:42 PM »

Voyage to Farland is a fantasy roguelike, but deviates from standard fantasy themes into the quirky. Some features are:

    An introductory dungeon with items pre-identified
    A puzzle dungeon
    Two bonus dungeons unlocked after certain events (The Path of No Return: more hardcore dungeon with herbs, scrolls, pouches and beads un-identified from the start, and The Vial Trial: a specialty dungeon strewn with plenty of Empty Vials for capturing monsters and morphing into them to utilize their special attacks and abilities)
    A full (if unconventional) soundtrack
    A Creature Menagerie for viewing all the monsters you've vanquished, NPCs you've met
    Three NPCs you can recruit to fight alongside you
    A menu-based inventory system for using items
    Game save/restore, including an Auto-save feature for OS interruptions (phone calls, etc.)
    Touch screen support

Voyage to Farland is reported to work on most recent Android devices with a fairly powerful CPU. Tested on Nexus One, Droid, Droid X, Incredible, Galaxy Tab, Kindle Fire, ASUS Transformer Prime with ICS.

You're a homeless wanderer searching for your long lost sister. But to find her you must first prove your resolve in a quest through the unforgiving Iya Gorge to find an evil witch that kidnapped children from the village.

To succeed, you'll have to overcome pesky catapult driving felines, long-dead vampires, creepy mask wearing heads and other strange monsters with even stranger powers. Along the way you'll meet creatures that will help you fight, including a wise-cracking owl and a mysterious outcast "monster". You'll need all the weapons at your disposal: healing herbs, powerful shields and blades, magical beads and pouches and a curious cursed vial you'll use to capture a monster's soul and become the monster, making use of its special powers.

With each defeat, your hero will have to start all over. But you, the player, will become more cunning and get a bit further in your quest.

Defeat the Spirit Witch and the Path of No Return will open, leading to ancient ruins and a haunted castle beyond....

How far can you get in Voyage to Farland?

At long last, the greatest love letter to the Shiren the Wanderer series, which in turn was much the same to Nethack, though with unique bits all to itself----has arrived on PC from the land of mobiles and is getting there towards being a fully wrought port as things get smoothed out and the visuals get adapted for the big screen.

I'm sure the dev would like lots of feedback in general as he gets everything situated though, so have at it folks!   8)
« Last Edit: April 23, 2013, 08:34:50 PM by getter77 »
Brian Emre Jeffears
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Re: Voyage to Farland (now at v1.0.1PC Beta)
« Reply #1 on: October 14, 2012, 06:04:50 PM »
Thanks for posting this getter77!

Here's a video I put together today of the PC version:

Indeed, feedback is welcome. Here’s my current list of things that need fixing:
- game controller support
- mouse support
- HD graphics (ShroomArts is helping on this front). Actually the game in its current version on the website is moddable -> make a folder on the same level as lib and files called “pack1”, inside that make a folder called “data” and drop in sprite sheets -- currently only sprites can be modded, but tiled backgrounds and tracker music files will come soon. There’s a sampling on the website of a few new sprites by ShroomArts.
- a few bugs here and there (maybe more) that I’m tracking down
- smoother animation: need to do some profiling on the current version and tweak a few things

This PC version actually has a bit more content than the Android version on the market in that there’s a preview of a new dungeon called “The Bot Sub-plot” with the Toyrobot NPC. It’s only a filler dungeon currently, with a couple of new tiled backgrounds and a new family of monsters, the “Evilbots” with a “magnetic draw” attack. Hoping to turn this into a Shiren-esque Borg Mamel style quest.

I decided -- for the time being at least -- to put the Windows version out there in its current form rather than take a stab at a Kickstarter project just yet. I’ll try to keep updating regularly, but life intervenes occasionally.

All that being said, you can play the game through all the dungeons, the graphics and UI need work, but the gameplay is pretty solid since it’s the same engine that’s been tested for 2 years on Android.


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Re: Voyage to Farland (now at v1.0.1PC Beta)
« Reply #2 on: January 14, 2013, 02:51:46 PM »
Released an update to the Android version of Voyage last week that makes better use of the screen real estate on the Nexus 7 (currently the most popular device for the game according to the Android Dev Console).

I've also been testing it with a bluetooth keyboard and it works pretty nicely! Will likely get a BT or USB game controller set up soon as well.
« Last Edit: January 14, 2013, 03:08:23 PM by espectra »


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Re: Voyage to Farland (now at v1.0.1PC Beta)
« Reply #3 on: March 10, 2013, 05:53:49 PM »
Just a quick update that I released a version of the game for the Chrome Web Store using the Native Client SDK. Get it here:

In theory, Native Client apps run on any x86 machine, so this would be the first time Voyage is available for Macs. I'd be interested in hearing from any Mac users if it actually works or not. Then again, I'm not sure how many Mac users run the Chrome browser.


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Re: Voyage to Farland (now at v1.0.5 PC Beta/Chrome Web Store)
« Reply #4 on: April 23, 2013, 04:06:44 PM »
The PC and Linux versions are now synced up with the latest changes from the Android version.

I'm trying out Sellbox for this latest 2.0 release, although the previous version (1.0.5) is still free and fully playable.

PC version:

x86 Linux version: