Author Topic: Sword of Fargoal 2 Kickstarter Campaign (made it!)  (Read 10049 times)

getter77

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Sword of Fargoal 2 Kickstarter Campaign (made it!)
« on: September 13, 2012, 10:51:04 PM »
http://www.kickstarter.com/projects/fargoal/sword-of-fargoal-2-classic-dungeon-crawler-adventu

They are aiming for $50K and at long last hitting PC this time, along with several others, instead of just iOS.



Quote
With your help, here’s what Sword of Fargoal 2 will be:

    -Mac/PC/Linux plus iOS versions: Sword of Fargoal 2 in all its glory on multiple platforms.
    -Everything rebuilt from the ground up!
    -Over 100 procedural dungeon levels: Different challenges and rewards every time you play.
    -New character types: Fighter, Ranger, Thief, Magic User, plus male and female versions of both.

    -New combat and ranged weapons, armor, magic, and effects.
    -More goodies: Potions, wands, rods, spells, rings, amulets, traps, treasures, and poisons.
    -Everything new about monsters throughout the dungeon: All new intelligent monster behavior, new monster types, and graphics.
    -New quests and side-explorations: You can explore in brand new ways throughout all-new dungeon levels and types.

    -New interactive dungeon environments: You’ll be able to pick locks, break containers, unlock items, burn items, create chain reaction explosions, ‘tinker’ to make your own traps, and change your environment in other cool ways.
    -New unlockable “Ruins of Fargoal” mode: If you manage to free the Sword and win the game, you will be able to return to the dungeon and see how it has changed. Hint: it will be even more dangerous and unstable, with new riches to be found.
    -New “Action Cards”: Cut scene cards to show you when you’ve achieved different elements of the game. You will have the ability to save, export, and re-watch you adventure like a slide show with music.

    -Plushies (Stretch Goal): What will they be? The Hero? The Sword? Ogre? Werebear? Dire Wolf? Wyvern? It’s up to you.
    -Super Secret Fargoal “Project X” (Stretch Goal): We can’t tell you about this — yet, but if we hit this stretch goal, we’re building a [REDACTED]. All we can say is that the “X” stands for extra-awesome.

Stretch goals if things go amazingly well:

Quote
Over $50K Stretch Goals:

At anything over our $50K base goal, additional funding will give us the ability to hire a second pixel artist for more dungeon tile types; to have Charlie create more “Action Cards” to add to the story-capturing (we currently have 40 “Action Cards” and can continue to add more as we get additional Kickstarter support); add additional new music tracks (we already have more than ten, but we want to add more for greater variety on different dungeon level types).

Over $87K Stretch Goals:

If we fund over the $87K level we are going to create plushies. Yes, plushies! You will vote for whether we should make the Hero? The Orgre? The Werebear? Maybe the Sword of Fargoal itself as a plushie? You will decide!

Plus — for the more serious Fargoal gamer — we will be creating primo deluxe “making of” game book, which will also contain a full-color illustrated version of the Sword of Fargoal legend that inspired the game! We will also be able to add at least two additional quests and/or game modes, including a “Retro” mode in which will emulate the original C64 graphics. By helping us meet our Kickstarter Stretch Goals, you will give us the resources to add even more advanced monster intelligence, additional traps, treasures, potions, rings, wands, rods, weapon types, monsters, foe, etc.

Over $110K Stretch Goal:

Over $110K we will finally be able to afford the resources to create the Android version of the game which we’ve wanted to do for a while.

Over $140K Stretch Goal:

For funding over $140K we have an amazing, knock your chainmail off, super secret Fargoal “Project X” that we can’t even talk about. Yet. (But there’s a hint in the video).

And Beyond?

If we *really* overfund, maybe I can convince Paul to add up to five-player, shared-quest multiplayer!*

*Paul will kill me for leaving this comment in...


$8-15 pledge range gets you the eventual game---$10,000 then, logically of course, gets you an actual Sword of Fargoal, a working C64, and all sorts of other mad benefits.


Really hope this makes it for yet another instance of a classic dev and team making it happen here in the present.   8)
« Last Edit: October 13, 2012, 10:56:05 PM by getter77 »
Brian Emre Jeffears
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Re: Sword of Fargoal 2 Kickstarter Campaign
« Reply #1 on: September 14, 2012, 03:09:20 AM »
  I really like the looks of that game. Hope he does well.

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Re: Sword of Fargoal 2 Kickstarter Campaign
« Reply #2 on: September 14, 2012, 06:35:47 AM »
That's pretty cool. Don't really like the way their backer levels work though.

I noticed that the "Super secret project X" level requires a $15 shipping cost. My best guess is that it is a boardgame version of Fargoal.

Kinda wish I had 10 grand to spend on an actual Sword of Fargoal. The only problem with that though is that there isn't really a specific recognizable "classic" design of the sword. Like something that was easily recognizable from the fans of the original. From what I can tell, it would be a completely new and original design.

Darren Grey

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Re: Sword of Fargoal 2 Kickstarter Campaign
« Reply #3 on: September 14, 2012, 11:53:59 AM »
This is stupid.  Most of the donations will be swallowed up by physical rewards.  Donate here to fund T-shirt and poster printing companies!

getter77

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Re: Sword of Fargoal 2 Kickstarter Campaign
« Reply #4 on: September 14, 2012, 12:36:33 PM »
I'm also wary of such tiers, as while it has sort of worked out for some projects, others just wound up with extra hassle and cash drain.

Could be a case of trying to appeal in as many directions as possible given I don't exactly know where their iOS audience falls on the spectrum of things since that would be the primary target group for this KS since that is where their action has been the past few years now exclusively.
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getter77

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Re: Sword of Fargoal 2 Kickstarter Campaign
« Reply #5 on: September 24, 2012, 09:27:37 PM »
Currently they are giving away the free game for the iEcosystem and the IntelAppUp apparatus if your pc and all happens to be supported by it, which last I checked mine in particular is not as per the fine print.

But still!   Good chance for most everybody else on here to take this edition of the game for a proper spin.

http://www.kickstarter.com/projects/fargoal/sword-of-fargoal-2-classic-dungeon-crawler-adventu/posts/315109
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Re: Sword of Fargoal 2 Kickstarter Campaign
« Reply #6 on: October 06, 2012, 06:11:45 AM »
Almost half way there with the KickStarter campaign and 7 days to go! Looking for more people to come along and jump on for an experienced roguelike developer to give us a deeper and more fun experience. Hope some of you will come along for the ride!

http://www.kickstarter.com/projects/fargoal/sword-of-fargoal-2-classic-dungeon-crawler-adventu

Thanks for reading and taking the time to check this out!

getter77

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Re: Sword of Fargoal 2 Kickstarter Campaign
« Reply #7 on: October 10, 2012, 08:17:36 PM »
A tad under $20K and 3 days to go---looking like it'll be on a razor's edge if it makes it barring a furious late surge.
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getter77

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Re: Sword of Fargoal 2 Kickstarter Campaign
« Reply #8 on: October 13, 2012, 10:55:39 PM »
SUCCESS by $161 down to the edge of a corner of the wire!!!!!!

 8) 8) 8)   ;D ;D ;D


In all the Roguelike crowd funding initiatives thus far, this has been the closest squeaker by a long shot.
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Re: Sword of Fargoal 2 Kickstarter Campaign (made it!)
« Reply #9 on: October 14, 2012, 06:53:40 AM »
I kept forgetting. :( I was planning on pledging for pc version yesterday.  >:(

getter77

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Re: Sword of Fargoal 2 Kickstarter Campaign (made it!)
« Reply #10 on: October 14, 2012, 12:11:08 PM »
Just a matter of waiting until it comes out then, unless they also opt for some sort of post-KS paypal thing that still allows for dibs on some of the things as some other projects have.
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