Just in time for the ARRP, here's alpha 0.7 of Rogue's Souls:
http://dl.dropbox.com/u/3725770/roguessouls_0.7.rarThe main features here are the mouse controls, the option menu and of course the combat overhaul.
I tried making the combat a bit more dynamic by making dodge chances, block chances, and ranged accuracy depend on your actions last turn (the same is true for enemies and npcs ofc). For instance, moving gives you a dodge bonus but reduces block chance, shooting multiple times in a row makes it slightly more likely to hit etc. More details in the manual.
Here's the full changelog for those interested:
-Added mouse controls
-Added an option menu
-Added paralysis status effect
-Added curse status effect
-Added slow status efffect
-Added status effect traps
-Added new enemies,traps and items
-New enemy AI functions
-Block and dodge chances, ranged hit chance as well as attack stamina costs, now partially depend on your actions last turn
-Reduced number of chests
-Made monsters tougher and more distinct
-Tweaked starting classes
-Made dodging more likely to happen
-Slightly increased stamina regen when waiting
-Made blocking less likely to happen
-Characters can now be knocked back more than 1 square
-Knockback causes hitstun (temp paralysis)
-Daggers, rapiers and most projectiles now lower defender's dodge chance
-Altar menu doesn't exit anymore after leveling up
-Fixed several issues with field of view
-Poison attacks now work correctly
-Hidden and invisible monsters can no longer be targeted in ranged combat
-Fixed a monster pathfinding bug concerning NPC displacement
-Fixed a a bug where monsters drowning in water would produce an error message
-Item tiles now display corectly in drop and ready menus
-Opening manual on title screen no longer starts the game
-Several other fixes
-Soldier now starts out at SL2
-Other tweaks