Author Topic: Rogue's Souls (now at Alpha v0.961)  (Read 33069 times)

getter77

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Re: Rogue's Souls (now at Alpha v0.62)
« Reply #15 on: August 20, 2012, 10:18:54 PM »
Good stuff---the more you get squared away earlier on, the less you'll have interfering when you get down to the big stuff down the line towards v1.0 and beyond.
Brian Emre Jeffears
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CAsinclair

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Re: Rogue's Souls (now at Alpha v0.62)
« Reply #16 on: August 21, 2012, 09:12:18 AM »
Thanks!

P.S. so far the plans for the next build (scheduled for the ARRP) are:

-Major combat overhaul (already started on that but reverted to the older code for the 0.62 build)
-Mouse controls
-A proper options menu
-And everything else I manage to cram in ;)
« Last Edit: August 21, 2012, 09:14:16 AM by CAsinclair »

getter77

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Re: Rogue's Souls (now at Alpha v0.62)
« Reply #17 on: August 21, 2012, 12:23:07 PM »
Heh, sounds like a plan!
Brian Emre Jeffears
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CAsinclair

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Re: Rogue's Souls (now at Alpha v0.62)
« Reply #18 on: September 15, 2012, 11:58:50 AM »
Just in time for the ARRP, here's alpha 0.7 of Rogue's Souls: http://dl.dropbox.com/u/3725770/roguessouls_0.7.rar

The main features here are the mouse controls, the option menu and of course the combat overhaul.

I tried making the combat a bit more dynamic by making dodge chances, block chances, and ranged accuracy depend on your actions last turn (the same is true for enemies and npcs ofc). For instance, moving gives you a dodge bonus but reduces block chance, shooting multiple times in a row makes it slightly more likely to hit etc. More details in the manual.

Here's the full changelog for those interested:

Code: [Select]
-Added mouse controls
-Added an option menu
-Added paralysis status effect
-Added curse status effect
-Added slow status efffect
-Added status effect traps
-Added new enemies,traps and items
-New enemy AI functions

-Block and dodge chances, ranged hit chance as well as attack stamina costs, now partially depend on your actions last turn
-Reduced number of chests
-Made monsters tougher and more distinct
-Tweaked starting classes
-Made dodging more likely to happen
-Slightly increased stamina regen when waiting
-Made blocking less likely to happen
-Characters can now be knocked back more than 1 square
-Knockback causes hitstun (temp paralysis)
-Daggers, rapiers and most projectiles now lower defender's dodge chance
-Altar menu doesn't exit anymore after leveling up

-Fixed several issues with field of view
-Poison attacks now work correctly
-Hidden and invisible monsters can no longer be targeted in ranged combat
-Fixed a monster pathfinding bug concerning NPC displacement
-Fixed a a bug where monsters drowning in water would produce an error message
-Item tiles now display corectly in drop and ready menus
-Opening manual on title screen no longer starts the game
-Several other fixes

-Soldier now starts out at SL2
-Other tweaks

getter77

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Re: Rogue's Souls (now at Alpha v0.7 ARRP)
« Reply #19 on: September 15, 2012, 12:24:07 PM »
Congrats on the new timely update!   8)
Brian Emre Jeffears
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CAsinclair

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Re: Rogue's Souls (now at Alpha v0.7 ARRP)
« Reply #20 on: September 24, 2012, 11:49:07 AM »
OK, here's a new bugfix/tweak release, alpha 0.71: http://dl.dropbox.com/u/3725770/roguessouls_0.71.rar

Changelog:
Quote
-Low level monsters don't spawn on high dungeon levels anymore
-Changed dungeon generation slightly to keep levels from gettig too big

-Fixed issue where mouse cursor would disappear after aiming with keyboard
-Fixed an issue where mouse menu buttons would continue to be displayed after leaving the menu

-Block and dodge chances are now displayed on HUD
-Made chests harder to open and more likely to be locked
-Slightly improved block chance of shields
-Made levelups slightly cheaper
-Reduced damage of some monsters
-Other minor tweaks and fixes

As expected, the 0.7 combat overhaul brought a ton of balance issues. There'll probably be another minor release to address (hopefully) most of them.

CAsinclair

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Re: Rogue's Souls (now at Alpha v0.71)
« Reply #21 on: October 31, 2012, 09:06:43 PM »
OK, version 0.8 is out!

Download here: https://dl.dropbox.com/u/3725770/roguessouls_0.8.rar


Changelog:
Code: [Select]
-Added locked doors and keys
-Changed rules for chest and monster placement
-Removed health regeneration
-Added bags and backpacks to increase max carrying weight
-Added Defense Up status effect
-Added Fast status effect
-Added spellcasting for monsters
-New items and spells
-New dungeon tiles
-New enemy

-Added mouse interface for actions like running, readying weapons, opening the inventory etc.
-Automatic mouse movement now stops when player gets close to, or is attacked by, an enemy
-Close button can now quit the game

-Severely reduced Strength carrying weight bonus
-Reduced overall number of monsters
-Healing flasks now heal 100 HP
-Increased poison damage
-Slightly altered formula for block and dodge stats
-Reduced projectile damage
-Increased effectiveness of spells
-Changed shield block values
-Various other tweaks

-Hunter no longer starts out with healing flask readied
-Fixed a bug concerning monsters dying from poison
-Health bars of hidden monsters are no longer displayed
-Item tiles are now displayed in merchant menu
-UI Font name is now displayed correctly in options menu
-Several other fixes

The main new feature here are the locked doors, but there's other stuff too, such as a revamped equipment weight system and an improved mouse interface.

Happy Halloween!  ;)

getter77

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Re: Rogue's Souls (now at Alpha v0.71)
« Reply #22 on: October 31, 2012, 09:58:28 PM »
Spiffy gains and how timely!   8)
Brian Emre Jeffears
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CAsinclair

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Re: Rogue's Souls (now at Alpha v0.8)
« Reply #23 on: November 22, 2012, 08:38:14 PM »
Just released version 0.84. This version adds saves. No changes to content yet. I'm doing this release in 2 parts (this version and the 0.9 content update) because development is slowed due to university-related stuff.

Download link here: https://dl.dropbox.com/u/3725770/roguessouls_0.84.rar

Changelog:
Code: [Select]
-Added saving and loading games
-Sped up level generation
-Level chunks can now be "rotated" during levelgen
-Several minor fixes and tweaks

getter77

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Re: Rogue's Souls (now at Alpha v0.8)
« Reply #24 on: November 22, 2012, 08:57:37 PM »
Well done and sounds like a good plan to make the most of your limited time.   :)
Brian Emre Jeffears
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CAsinclair

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Re: Rogue's Souls (now at Alpha v0.84)
« Reply #25 on: January 13, 2013, 03:53:50 PM »
The university work just keeps piling up and it'll be a while until 0.9 gets released, so to ease the wait, I decided to release another intermediate version. 0.86 has some of the content planned for 0.9 and a few bugfixes and tweaks.

Download link here: https://dl.dropbox.com/u/3725770/roguessouls_0.86.rar

Code: [Select]
Full changelog:

-New boss
-New monsters
-New items
-New monster abilities
-New dungeon tiles
-New spells
-Added player gender choice

-Removed "Building level" screen
-Changed the way soul loss over time works
-Made NPCs move around more
-NPCs and bosses no longer leave corpses behind when they die
-Hobgoblins now have shields
-Upped weapon stat requirements
-Other tweaks

-Fixed crash bug related to spell slots
-Fixed save bug concerning monsters with spawning abilities
-Fixed save bug concerning monsters with special health regen
-Changed some outdated info in manual
-Other small fixes

Have fun!  ;)

jocke the beast

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Re: Rogue's Souls (now at Alpha v0.84)
« Reply #26 on: January 13, 2013, 05:28:05 PM »
Found a "ragged shoe" or similar. checked in my inventory and pressed the accurate letter for the shoe and the game crashed.

Quote

___________________________________________
ERROR in
action number 1
of Keyboard Event for <any key> Key
for object o_player:

In script player_controls:
In script disp_inventory:
In script item_disp_stats:
In script items_compare:
Error in code at line 10:
   diff= ds_list_find_value(item1,stat) - ds_list_find_value(item2,stat)
                                          ^
at position 41: Wrong type of arguments to -.

Otherwise cool game.

CAsinclair

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Re: Rogue's Souls (now at Alpha v0.86)
« Reply #27 on: January 14, 2013, 12:02:13 PM »
Thanks!

Couldn't reproduce that error, unfortunately. Can you remember exactly what item it was you were trying to equip?

CAsinclair

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Re: Rogue's Souls (now at Alpha v0.86)
« Reply #28 on: April 26, 2013, 10:26:52 AM »
Hey! It's been a while, but I've just released version 0.9

The main additions here are a tomb (morgue) function and the phantoms of your dead characters coming back to haunt you. There are content additions and some mechanics changes as well.

DOWNLOAD HERE: https://dl.dropboxusercontent.com/u/3725770/roguessouls_0.9.rar


FULL CHANGELOG
Code: [Select]
-Added player phantoms and tomb file
-New boss
-New NPCs
-New items
-Item descriptions (partially done)


-Spell castings are now refreshed at altars
-Included option to automatically sort equipment
-"e" key now displays equipment
-Changed default UI font from Lucida Console to Verdana
-Weapon weight doesn't factor into knockback resistance anymore (only armor weight)
-Knockback now stuns for 1 more turn
-Increased poison duration
-Monster hearing radius now partially depends on the player's armor weight
-Heavy armor slightly reduces dodge chance
-Made Esc suspend the game

-Player is now in the center of the screen at all times
-Fixed bug concerning player line of sight
-Fixed a UI bug concerning memorizing spells
-Fixed an issue with displaying item stacks in lookmode
-Stats are now correctly calculated when unequipping an item
-Fixed an issue with displaying weapon magic requirements in inventory screen
-Other fixes

getter77

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Re: Rogue's Souls (now at Alpha v0.86)
« Reply #29 on: April 26, 2013, 11:38:32 AM »
Nicely done.   8)
Brian Emre Jeffears
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