Author Topic: Steam Marines (Now at Open Alpha v0.8.0a)  (Read 34489 times)

getter77

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Steam Marines (Now at Open Alpha v0.8.0a)
« on: July 30, 2012, 07:21:49 PM »
http://www.steammarines.com/

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Steam Marines is an indie Roguelike being developed by Worthless Bums.  http://www.worthlessbums.com/

    -2D retro-styled art and turn based action.
    -Procedurally Generated Levels and Items.
    -A squad of combatants fighting for their lives in monster filled steampunk spaceship.
    -Use your squad to cover defensive positions or funnel enemies into chokepoints to blow them up.


Video onsite, this is the result of the formerly known Quad shifting gears quite a bit into a new direction:  http://www.quad-game.com/  directly following the existing versioning scheme
« Last Edit: July 18, 2013, 11:55:24 AM by getter77 »
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getter77

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Re: Steam Marines (Now at Open Alpha v0.5.7a)
« Reply #1 on: July 30, 2012, 07:24:37 PM »
v0.5.7a

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New Features:

Changing “Quad” to “Steam Marines” and a steampunk style!
Art.  (Bunch of stuff changed - both added and removed.  I apologize for the Leader's weapon. He will be getting a shotgun soon.)

Bug Fixes:

Many bugfixes regarding movement, fire path control, and monster AI.
Stripped out excessive checks concerning the active character indicator.
Fixed squad inventory not properly persisting through Overworld/stair transitions.
Fixed weapon mounting not persisting properly through Overworld/stair transitions.
Fixed armor sprite not always properly refreshing when swapping through Inventory Tab.
Fixed freezing/crashing bug when loading levels pertaining to the Inventory Tab.

Notes

Only the Leader class talents are available to take. The Leader talent "Charge" is not yet implemented; you can take it but it does nothing :P Promotion screens have been disabled for other classes.

Well, quite a shift but let's see what strange destination they can reach with it!   8)  I supposed I'll hold onto the last elder Quad release for posterity.
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Re: Steam Marines (Now at Open Alpha v0.5.7a)
« Reply #2 on: July 31, 2012, 12:38:42 PM »
I rather liked the old theme or lack there of of the kinda cute but still tough looking robots/soldiers. Never been a big steampunk fan.

getter77

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Re: Steam Marines (Now at Open Alpha v0.5.8a)
« Reply #3 on: August 14, 2012, 12:23:45 PM »
v0.5.8a

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New Features

Added squad member facing sprites.
Added new sound effects.
Added dynamic music volume.
Full Screen/Windowed, Music,and Sound volumes, and Bit Depth now persist.
Implemented Leader class talent “Charge”.
Implemented Scout class talents.
Deactivated Promotions for Grenadier and Support until their talents are done.
Implemented shotgun for Leader Class with knock back effect.
Removed Inventory keybind. Inventory tab is now a permanent UI element.
Added downscale and upscale functionality and keybinds.
Added primitive lighting.
Lights flicker when hit in melee.
Added electrical sparks when mechanical units are hit.
Added new font.
Changed main menu buttons.

Bug Fixes

Fixed GUI elements being stretched with bilinear filtering.
Fixed dynamic music volume,
Fixed squad follow mode character switching when manually ending the turn.
Fixed bug with talent bar icons not properly resetting on new game or after squad death.
Fixed bug with new levels sometimes showing everything black except the UI.
Fixed monster AI not always properly triggering.
Fixed squad death not properly persisting when taking multiple hits per turn.
Fixed bug with pausing on main menu and no current game.
Fixed some edge case bugs in the smart tile system.
Fixed squad members spawning on top of monsters.
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Re: Steam Marines (Now at Open Alpha v0.5.9a)
« Reply #4 on: August 22, 2012, 01:46:32 PM »
v0.5.9a

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New Features

-Reduced base sight range for squad members.
-Increased base sight range for monsters.
-Added weapon mods: laser and flashlight. Laser increases accuracy, flashlight increases sight range.
-Cycling weapon attachments (laser/flashlight) costs action points.
-Grenade keybind removed; added Cycle weapon attachment keybind in its place.
-Changed Leader and Scout class talents to reflect the new 4/8 system.
-Implemented Grenadier class talents (Napalm not yet implemented - just a normal ranged attack for now).
-Implemented Support class talents.
-Allow player to take either talent of a pair, but it overwrites the other.
-Added game setting options for monster turn speed.
-Added game setting options for toggling auto-end turn.
-Added game setting options for toggling auto-switch squad members.
-Stripped left side info and put it in right panel. Left side is for squad information, right side is for more detailed individual information.
-All in-place actions now face the character In the appropriate direction.
-Removed Action Point cap.
-Increased damage and accuracy ranges for randomized weapons.
-Updated thrown grenades to hit and explode in even empty tiles.
-Thrown grenades explode in empty tiles when max range is obstructed.
-Updated Grenadier fire to explode on empty tiles.
-Updated font caching; custom font should display properly on all computers.
-Added full weapon sprites for inventory icons.
-Fixed broken tool tips for inventory slots 9-12.

Bug Fixes

-Fixed graphical inconsistencies when swapping weapons/armor.
-Fixed bug with desynchronizing squad member sprites on hit.
-Fixed extra space in talent log messages.
-Fixed bug with scrolling event log not scrolling with mouse wheel.
-Fixed bug with squad members sometimes being able to fire with no action points left.
-Fixed display bug with Grenadier showing Support talent points in Promotion window.
-Fixed bug with being able to choose talent 1 over 2 but not vice versa.
-Fixed talent “Scoped” always performing AP check on Leader.
-Promotion animation removed when opening that squad member's Promotion window.
-Fixed bug with save state status on main menu sometimes showing a blank sprite for a dead squad member.
-Fixed right side panel boundaries for mouse clicking.
-Fixed some talents failing to work if character had the exact AP cost required.
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Re: Steam Marines (Now at Open Alpha v0.6.0a)
« Reply #5 on: September 07, 2012, 12:27:30 PM »
v0.6.0a

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New Features

Added directional monster sprites for “Brute” and “Flamejack”.
Unit sprites now stand higher on tiles.
Added unit shadow blobs.
Added new item sprites.
Updated UI to include character portraits, health bar, and action point blocks.
Tweaked active character indicator to not center on unit sprite but more on tile position to account for new unit positions.
Unlocked windowed resolutions in video options menu.
Clarified Leader class talent “Stim” effects.
Added Leader shotgun muzzle flash animation.
Added new muzzle flash animations and sound effects for squad follow mode.
Disabled Grenadier auto-fire in follow mode to avoid friendly fire.
Added AP text overlay for the active squad member.
Updated Tutorial overlay with most keybind mappings.
Added floating text for all class talents.
Updated class talent icons to be more consistent (but still place holder).
Changed stair spotting message to elevator spotting.
Defaulted weapon attachment to flashlight instead of laser light.
Persisted weapon attachment status via save file.
Removed Ammo Crates from low level monster drop tables.
Stripped extra space after “misses” in event log messages.
Shut off AI for far away/oblivious monsters to speed player movement between turns.

Bug Fixes

Fixed squad follow mode auto-fire using the active character's weapon.
Fixed losing treasure bug when inventory is full.
Fixed muzzle flash position/orientation bugs.
Fixed crashing fog of war bug.
Fixed fog of war not updating properly on fast, multiple swaps.
Fixed dropped weapons using the proper icon sprite.
Fixed Scout talent "Garrote" only working behind enemies.
Fixed white border around the left UI pane.
Reduced swap position delay which could result in position desynchronization with very fast swapping.
Fixed elevator positioning with new tile shifting.
Fixed some edge cases in the tile placement system.
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Re: Steam Marines (Now at Open Alpha v0.6.0a)
« Reply #6 on: September 10, 2012, 03:58:49 AM »
what happened to the zip/rar file download versions that don't need an install? :(

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Re: Steam Marines (Now at Open Alpha v0.6.0a)
« Reply #7 on: September 10, 2012, 07:46:43 AM »
  I was kind of annoyed at the need to install. No biggie though. I played a bit. No really getting it yet, but it looks good. Nice graphics. Perhaps I'll get to it after I bring the new Aliens to its knees.

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Re: Steam Marines (Now at Open Alpha v0.6.0a)
« Reply #8 on: September 10, 2012, 12:12:57 PM »
No idea on the install....perhaps something to do with adding to the "appeal" on the Greenlight initiative since people/Steam expect proper installs?
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Re: Steam Marines (Now at Open Alpha v0.6.0a)
« Reply #9 on: September 13, 2012, 02:12:31 AM »
what happened to the zip/rar file download versions that don't need an install? :(
I still have the archives (7z/rar/zip) links for Windows but not on the main site at SteamMarines.com. They're in the alpha thread on the forums here: http://www.worthlessbums.com/forums/viewtopic.php?f=5&t=1646

The main reason I removed those links on the new site is because I was getting a lot of confused questions on what to download. I may have regressed slightly here  :( The original reason I actually had the archives was because people complained about having to install. I may have forgotten that lesson.

I'll put the archive links up on the main site for the next build which should be coming at the end of this week. Thanks for the interest in my game!  ;D

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Re: Steam Marines (Now at Open Alpha v0.6.0a)
« Reply #10 on: September 13, 2012, 02:35:08 AM »
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Re: Steam Marines (Now at Open Alpha v0.6.1a ARRP)
« Reply #11 on: September 15, 2012, 01:27:04 AM »
v0.6.1a   :)

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New Features

-Added mouse movement and facing controls (LMB to move, RMB to face).
-Added a “Safe Zone” around the squad when entering a new area.
-Made left panels clickable to select squad members.
-Set default zoom level to 2x size.
-Added barrels back into the game, except they're now called crates.
-Added pressure plate booby traps/land mines.
-Added left side squad member plate highlighting.
-Added a powered state to elevators; can't use elevators that are powered off.
-Added an arrow animation to indicate a working elevator.
Added “Use Elevator” keybind to Tutorial Overlay.
-Made monsters susceptible to neutral booby traps.
-Make elevator tile not destructible.
-Improved custom keybinding code to allow for key modifiers for all actions.
-Increased monster spawn rate at later levels.
-Increased monster cap to a maximum of 64.
-Added a 15% chance for crates to have loot.

Bug Fixes

-Refactored squad member swap code. Should be faster now.
-Refactored function that enforced squad positions.
-Fixed bug with showing/hiding fog of war tiles when moving rapidly.
-Fixed key modifiers messing up facing keybinds.
-Fixed squad members not always auto-switching when killed by environmental effects such as getting knocked into space or booby traps.
-Fixed squad members being able to fire after entering Guard Mode.
-Fixed crash when environmental damage kills the last squad member.
-Fixed mouse movement/facing inaccuracy and desynchronization issues.
-Fixed bug with squad member health not updating after taking landmine damage.
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Re: Steam Marines (Now at Open Alpha v0.6.2a)
« Reply #12 on: October 12, 2012, 03:48:10 PM »
v0.6.2a   Sneaked past me somehow, thanks GH.   8)

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New Features

-Added stats and skills in the Promotion window. Mouse over for descriptions and left click to add points. Leveling up grants one point for talents, stats, and skills.
-Added weapon stat bonuses to side panel display.
-Added Laser weapon attachment accuracy bonus to side panel.
-Added ammunition cost per round fired for all weapons. Listed weapon damage is per round.
-Talents requiring ammunition to fire now use the equipped weapon's ammunition cost.
-Ammunition counter turns red when the squad member does not have enough ammunition to fire.
-Added muzzle flash delay for smoother consecutive shots.
-Main Menu/Pause keybind clears the Promotion window.
-Monsters can level up from their own experience gains.
-Added game option to toggle font sizes large (18) or small (14).
-Adjusted granularity of gameplay speeds in options menu.
-Some environmental effects can now permanently reduce gear stats.
-Reduced “safe zone” of starting point to 2 tiles.
-Flamejacks slightly less aggressive.
-All classes have stats and skills starting at 0 instead of 1.

Bug Fixes

-Added ammo checks to class talents that require ammo.
-Fixed fog of war not updating over areas seen by killed squad members.
-Fixed stat/skill text formatting.
-Fixed scrolling event log at low resolutions.
-Fixed Guard Mode allowing firing through doors.
-Fixed Guard Mode allowing firing without required ammunition.
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Re: Steam Marines (Now at Open Alpha v0.6.3a)
« Reply #13 on: October 26, 2012, 11:04:46 PM »
v0.6.3a
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New Features

-Added new art assets for consoles, switches, PDAs, dispensers, traps and gratings, and a tileset for the Engineering Deck.
-Consoles can give information on the current level, reveal parts of the map, or just have flavor text.
-Switches turn nearby lights on and off.
-Dispensers give a random amount of ammunition to the squad member using it.
-Monsters can burst from grates.
-Added Engineering Deck to the game with separate music from the Command Deck (first level).
-Added random weapon magazine capacity.
-Added randomized weapon damage with new damage range stat on all weapons (not melee).
-Added randomized weapon AP cost to fire.
-Added randomized weapon AP cost to reload.
-Added randomized weapon magazine capacity.
-Updated Weapon Swap GUI to reflect new stats.

Bug Fixes

-Fixed display bug with skill Arms increasing weapon range instead of accuracy.
-Fixed custom fonts sometimes not displaying properly on Mac OS X.
-Refactored fire code to be more generic for use in active talents. This fixed a firing bug with Double Tap.
-Fixed bug with Scout weapon not firing through some enemies.
-Fixed bug with ammunition not properly deducting when marines fire in Follow Mode.
-Fixed sizing display bug in Weapon and Armor Swap GUIs.
-Fixed Guard Mode issue with line of sight.
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Re: Steam Marines (Now at Open Alpha v0.6.3a)
« Reply #14 on: October 26, 2012, 11:56:17 PM »
I tried this a few builds ago... is the game awesome yet? My buddy and I tried to play 10-20 times and we got wiped out within 5-10 minutes every time.