Author Topic: 50 Days till the Annual Roguelike Release Party  (Read 6164 times)

Darren Grey

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50 Days till the Annual Roguelike Release Party
« on: July 27, 2012, 12:26:08 PM »
50 days remaining!  Crikey, time is flying fast  :/  The Annual Roguelike Release Party (now in its third year) will be held on the 15th and 16th September 2012.  *ALL* developers are encouraged to release something, even if it's just a bugfix update or a very immature first alpha.  We'll also be releasing the first Roguelike Bundle to the masses thanks to all the developers in the Incubator.  You can optionally sign up for ARRP 2012 here:

http://roguebasin.roguelikedevelopment.org/index.php/2012_ARRP

Alex E

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #1 on: July 27, 2012, 06:32:40 PM »
Looking foward to this!

guest509

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #2 on: August 15, 2012, 05:01:01 AM »
  I'm currently working on Gunfist Gaiden. A top down shooter in the old style of Night Stalker, Dark Cavern, Berzerk, Wizard of Wor etc...Think Intellivision/Atari 2600 graphics running around corridors shooting robots with randomized behavior and stats.

  Hoping to add a new robot each level and explaining the robot's 'mods' between levels. Real time action. Multiplayer Co-Op. Upgrade between levels like in Fuel (Ido), R.C. Pro-Am (NES) and Off Road (NES). Pick up crystal to buy upgrades, I swear Fuel wasn't the first game to do this, so technically I'm not ripping Ido off. Technically.

  Stretch goals include various fist upgrades (scatter shot, pierce, explode, bounce, etc), armor upgrades (1 shot bounces off, 2 shots, 3), speed, etc...Maybe add special equipment 'packs' like stealth pack, nitro speed, shield pack and what not. Packs would work on a cool down.

  Another stretch goal is to have a limited number of bombs. Purchase them between levels on the upgrade screen. You shoot them, they stick to walls and explode when a bot gets close. They destroy terrain.

  Had a wild idea that some levels would include gravity, making them platform like. Pressing up would use your jets. So no need to make sure a player can jump from platform to platform, since you can fly as high as you like. Imagine a Rogue or Nethack level with gravity pulling the player straight down. No real need to alter the level generation that much, AI is the real challenge.

  Super stretch goals would include a player vs player battle arena mode. Giant boss robots. And a 'build your own' mode where you can draw a robot (8x8 pixels, 8 colors), assign mods/traits, set it's difficulty (what level it should appear). Also design your own levels with drag and drop. Practice mode where you can set the difficulty, terrain tile set, enemy theme and architecture. Maybe even set the robot type.

  You can see I've thought a lot about this game. Right now I have a guy running around, a robot that doesn't move but blows up nicely when you shoot him. :-)

Krice

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #3 on: August 15, 2012, 09:36:13 AM »
I'm also programming a new roguelike, it'll be based on top of the framework I did earlier. My goal for this game is an unfriendly game with difficult UI and super hard monsters.

Skeletor

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #4 on: August 15, 2012, 09:58:06 AM »
 I'm currently working on Gunfist Gaiden. A top down shooter in the old style of Night Stalker, Dark Cavern, Berzerk, Wizard of Wor etc...Think Intellivision/Atari 2600 graphics running around corridors shooting robots with randomized behavior and stats.[...]

This looks very cool and ambitious, looking forward to play it.
But.. so no more card games in sight in the immediate future?

I'm also programming a new roguelike, it'll be based on top of the framework I did earlier. My goal for this game is an unfriendly game with difficult UI and super hard monsters.
That's the kind of stuff I dig. Interesting!
« Last Edit: August 15, 2012, 09:59:41 AM by Skeletor »
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

guest509

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #5 on: August 15, 2012, 09:29:53 PM »
  I have a couple of lite card games I'm sporadically working on. Nothing Roguelike really. War and strategy games where you play against other people, not so much against the deck like in Cardlike.

  Gunfist Gaiden might be way way too ambitious. We'll see.

EDIT: I've created a card game system where the players play cards against each other and try to take each other's city cards away. The winner is the one with the most cities when the resource deck is dry. I've applied it to different themes. Samurai Japan, Modern Nuclear Warfare, etc...I'm working on including an event deck to the system where each round players will draw from it and have to cooperate, somewhat, to deal with the problem. So while vying for fortresses by playing ninjas, geishas and samurais, you might also have to cooperate and deal with a Mongol invasion, Rice shortage, etc...events NOT dealt with will build up into major problems causing everyone to lose...I'm also working on a game that mimics the old computer game Total Annihilation.

EDIT2: I end up with WAY WAY too many projects. Lol.

Skeletor

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #6 on: August 16, 2012, 01:37:06 AM »
OT: That's awesome Jo, I hope I can see them! But I'm even more interested in solo-card-roguelike like your Quest for the Goat Horn, are you planning some? I recently discovered Chainsaw Warrior which you probably already know.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

guest509

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #7 on: August 16, 2012, 11:34:44 AM »
  Chainsaw Warrior is fuckin' fantastic. Can't say enough good about it.

  As for more cardlikes I dunno man. I'm glad you liked Quest for the Goat Horn. You realize you are the only one who played it right? Ha!

  Even so, I do have a half baked Sci Fi version in mind. Scatter Casters that hit the entire room, face huggers, xenomorphs, predators with invisibility, laser turrets, terminators, heavy armor, jet packs, flame throwers.....

  Why do you have to distract me man!  :-)

Legend

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #8 on: August 16, 2012, 11:46:29 AM »
I love Chainsaw Warrior too. I just recently went as far as to sleeve the copy I had for years and have started woreking on a condensed game board so it doesn't have to taae up so much space and can get broken out more often. Chainsaw Warrior RL!

guest509

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #9 on: August 17, 2012, 07:16:31 PM »
  I do like making card games and what not, but I never really get a chance to play anymore. I've only played card/boardgames once in the last 5 years. So I'll make a computer game that will play against me. Something procedural so that it's fun for the designer. Me.

EDIT: http://www.boardgamegeek.com/boardgame/1827/chainsaw-warrior
   That's a link to Chainsaw Warrior on Boardgamegeek.
 

AgingMinotaur

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #10 on: August 17, 2012, 11:58:15 PM »
Ah, Boardgamegeek. If I had to choose between it and Google, there's no question I'd go for the former.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

st33d

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #11 on: September 08, 2012, 11:23:55 PM »
I've got two endings left to write and the outstanding bugs list.

Wouldn't have time for polish if I tried to finish in time. Oh well.

Irinka

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Re: 50 Days till the Annual Roguelike Release Party
« Reply #12 on: September 12, 2012, 07:11:21 PM »
So many wonderful titles signed up for the ARRP... It will be a busy Sunday for me, as I plan to play ALL the released games :)