OK, my challenge, if I choose to accept, is to build as many new features into sewerjacks as I possible can in 7 days. Ok so I have already accepted because I have had 6 hours of intense coding already. So in 7 days, Wednesday 8th October GMT +9:30, I will upload the next version.
I have taken a short break from my RL engine rewrite and work one of my favourite roguelikes.
Already coded as of today is;
Weapon, armour and extra item slots
Chainsaws, ball and chains, daggers, helmets and pogo sticks are now items.
Can drop and swap items
Leap (jump) code,
Necromancer (with ressurect skill)
Wizards and wandering apothecaries are now initial playable classes
Class description in start screen
Combat rewrite (finally added prone state and made getting stunned much harder (like BB))
more hitpoints, more blood, more skills.
+ more.
I love coding features! Arrgh my brain hurts! Just thought of another one to add, player ghosts, or more precisely player zombies/rotters/skeletons etc.
I have lots of fun coding this already because I am getting sick of my DemiseRL rewrite (the genericification of my engine). Sewerjacks was always a big hack, and it is so much fun to hack the code in with out giving it any though of placement and good code. I cant finish adding a new feature before I find my self coding in another totally unrelated feature.
Anyone want any other features?