Author Topic: Epilogue 2.A [Jan 17 2013]  (Read 34928 times)

kraflab

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Re: Epilogue 2.4
« Reply #30 on: September 08, 2012, 12:24:12 AM »
Relatively small update, but 2.4 is out.

Some important fixes and some font changes.

kraflab

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Re: Epilogue 2.5
« Reply #31 on: September 12, 2012, 02:55:49 AM »
Another update.  2.5 is out.

Some minor changes that should fix some unlucky situations.

OLzenizin

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Re: Epilogue 2.5
« Reply #32 on: September 12, 2012, 12:32:09 PM »
I'm not sure in what form that will come though, as to be honest I think any extra levels will be incredibly difficult due to the power curve.  I would like to add secret or alternate levels and paths, as well as possibly more classes, so something is possible.

RGyaznoff

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Re: Epilogue 2.5
« Reply #33 on: September 19, 2012, 01:23:43 PM »
save & quit are always welcome as life and otherwise tends to intervene often!

kraflab

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Re: Epilogue 2.6
« Reply #34 on: September 30, 2012, 02:08:12 AM »
2.6 is out.

There's a new challenge level and a new class.  Notes at the top.

kraflab

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Re: Epilogue 2.7
« Reply #35 on: October 19, 2012, 10:52:45 PM »
2.7 is out and should be rolling onto Desura over the weekend.

Notes at the top.

kraflab

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Re: Epilogue 2.8
« Reply #36 on: November 09, 2012, 05:25:30 AM »
2.8

The Acid Demon is the hardest creature yet spawned from the depths.

Full change log at the top.

Mikko Lehtinen

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Re: Epilogue 2.8
« Reply #37 on: November 09, 2012, 05:10:48 PM »
The game looks very interesting. I tried to play the demo version on Debian Squeeze but it didn't work:

version `GLIBC_2.15' not found (required by ./main.mt)

Apparently Debian currently has the version 2.11 of Glibc. Even the testing and unstable versions of Debian only have version 2.13.

kraflab

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Re: Epilogue 2.8
« Reply #38 on: November 09, 2012, 10:50:10 PM »
The game looks very interesting. I tried to play the demo version on Debian Squeeze but it didn't work:

version `GLIBC_2.15' not found (required by ./main.mt)

Apparently Debian currently has the version 2.11 of Glibc. Even the testing and unstable versions of Debian only have version 2.13.

I have heard that the game runs well using the windows version on wine on some distributions (as a workaround to missing libraries).  Any chance that works for you?

Obviously that is not the best solution.  I can look into statically linking to an older version of glibc, although I am concerned by the prospect of how many libraries you have that are outdated that I may have to fight with.  I am unfortunately not a Linux guru in many respects.

Mikko Lehtinen

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Re: Epilogue 2.8
« Reply #39 on: November 09, 2012, 11:54:21 PM »
I have a Windows machine too, and I played the game for a couple of hours. I like it. I've been scanning today for interesting new roguelikes to play, and your game won. It seems to be difficult enough for my tastes, and requires tactical thinking. Once I get it running on Linux I'm ready to pay for it. I've been planning to install a distribution with newer libraries anyway.

So don't bother to make a statically linked build just for me. But it might be useful for many other people, too.

On Distrowatch you can search Linux distributions based on the package versions. Turns out that 2.11 is actually a lot more common than 2.15 at the moment:
http://distrowatch.com/search.php?pkg=glibc&pkgver=2.11#pkgsearch
http://distrowatch.com/search.php?pkg=glibc&pkgver=2.15#pkgsearch

There are also lots of distros with 2.12, 2.13 or 2.14. The newest version, 2.16 is still very rare. All in all it looks like your game will not run on very many distributions. Of course Ubuntu is the most common, and there it runs fine.

kraflab

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Re: Epilogue 2.8
« Reply #40 on: November 10, 2012, 12:12:14 AM »
I have a Windows machine too, and I played the game for a couple of hours. I like it. I've been scanning today for interesting new roguelikes to play, and your game won. It seems to be difficult enough for my tastes, and requires tactical thinking. Once I get it running on Linux I'm ready to pay for it. I've been planning to install a distribution with newer libraries anyway.

So don't bother to make a statically linked build just for me. But it might be useful for many other people, too.

On Distrowatch you can search Linux distributions based on the package versions. Turns out that 2.11 is actually a lot more common than 2.15 at the moment:
http://distrowatch.com/search.php?pkg=glibc&pkgver=2.11#pkgsearch
http://distrowatch.com/search.php?pkg=glibc&pkgver=2.15#pkgsearch

There are also lots of distros with 2.12, 2.13 or 2.14. The newest version, 2.16 is still very rare. All in all it looks like your game will not run on very many distributions. Of course Ubuntu is the most common, and there it runs fine.

This is the first time I have heard of someone having this problem, so I think I will let it sit for now.  If there are a lot of people having it, then I will look into alternate solutions.  The blitzmax compiler is very fickle with linux distributions, so I imagine fixing this wouldn't be completely trivial (at least for me).

Mikko Lehtinen

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Re: Epilogue 2.8
« Reply #41 on: November 10, 2012, 12:45:27 AM »
This is a good problem to sit on because it actually solves itself with time.

I read some of your older posts, and it looks like your design goals are very similar to what I'm aiming for in Halls of Mist. I especially liked this post:
http://roguetemple.com/forums/index.php?topic=2295.msg21579#msg21579

kraflab

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Re: Epilogue 2.8
« Reply #42 on: November 10, 2012, 05:13:34 AM »
I'll have to give it a try at some point.  Yes, I think that post pretty much sums up my views on the roguelike genre :P

kraflab

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Re: Epilogue 2.9 [Dec 3rd 2012]
« Reply #43 on: December 03, 2012, 09:24:13 AM »
Epilogue 2.9 is out.

Notes at the top.

A fairly good set of additions.

getter77

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Re: Epilogue 2.9 [Dec 3rd 2012]
« Reply #44 on: December 03, 2012, 01:02:47 PM »
Yep, always a good idea to allow for some extra flexibility in such a way that'll take some of the edge off----though I doubt this will make the game at all easy so much as perhaps going from bleeding edge down to razor's edge.   :)
Brian Emre Jeffears
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