Author Topic: Announcing Brogue v1.6.3  (Read 6723 times)

Pender

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Announcing Brogue v1.6.3
« on: June 07, 2012, 01:30:18 AM »
It is my pleasure to announce the release of Brogue v1.6.3 for Mac OS X, Windows and Linux. Downloads, screenshots, a forum and a wiki can be found here:

https://sites.google.com/site/broguegame/home

New with 1.6.3:
-   When examining items, unequipped weapons will tell you the percent by which equipping the weapon would affect your accuracy and damage, given what you know about the item. Similarly, examining unequipped armor will tell you what your expected armor value would be if you equipped it.
-   You get a free search every turn, as though you are always wearing a +1.5 ring of searching. In addition, secrets embedded in walls (secret doors, hidden levers) are 33% harder to detect.
-   Paralysis trap pressure plates are now physically separate from the locations that emit the paralytic gas, which means there are more hidden tiles that can be discovered to reveal the existence of a paralysis trap, and paralysis gas will generally take a turn or two to reach the player after stepping on the plate.
-   Several new quest rooms and improvements to existing quest rooms.
-   Stairs are generated in torchlit nooks in the walls of the dungeon.
-   Out of depth monsters generated in shallower depths are drawn from a narrower band of depths, making depths 2-5 easier, and some monster hordes (bog monsters and groups of vampire bats) are specifically prevented from spawning out of depth.
-   Portcullises that block poison gas trap rooms cannot be obstructed with items or creatures. Instead, a hidden lever will be generated inside of the room when the trap is activated that will lift the portcullis.
-   Fixed a bug that constrained possible quest room generation to certain depths.
-   Quietus and paralysis runics trigger slightly less often, and slowness runics trigger slightly more often.  Slowness also lasts longer.
-   Hidden dungeon features (secret doors, traps, etc.) are revealed in omniscience mode during recording playback.
-   New cursed runic: armor of immolation.
-   New monster: dart turret.
-   Invisibility granted by a wand is now timed. The player can become invisible with a reflected bolt from a wand of invisibility, which is treated as being extremely stealthy.
-   Allies will now announce when they are ready to absorb a new ability.
-   Allies will more reliably resume being friendly after being affected by magical fear.
-   Allies can now absorb centipedes’ ability to cause weakness.
-   Creatures that can cast or breathe fire are now more careful with flammable terrain.
-   Pathfinding over harmful terrain while under the effect of a temporary status that provides immunity to that terrain -- for example, pathfinding over lava while temporarily immune to fire -- is handled much more intelligently.
-   Tweaked the rate at which allies’ combat abilities improve over time.
-   Dar blademasters have less defense; eels have more.
-   Transference benefits allies less.
-   Weakness lasts 50% longer.
-   Explosion tiles will disappear instead of promoting into gas fire.
-   Fixed a bug that could occasionally cause allies to attack you while they were attempting to escape from harmful terrain such as poisonous gas.
-   Fixed a bug that sometimes caused fleeing monkeys to leap into lava if the player was fire-immune, or into chasms if the player was levitating.
-   Fixed a bug that sometimes caused nausea to cause recordings to go out of sync.
-   Fixed a bug that occasionally generated bridges that lead into deep water.
-   Fixed a bug that could render gold invisible and unobtainable, though it would still appear on the sidebar.
-   Fixed an exploit that could allow summoner allies to summon an unlimited number of minions.
-   Axes and spears will no longer hit creatures embedded in obstruction crystals.
-   Monster cages will obstruct gas, so caged monsters won’t get steamed to death before you reach them.
-   Killing a shielded monster with a weapon of quietus generates the correct amount of blood.
-   Items will no longer float away from you if you are entangled in a spiderweb over deep water.
-   Messages that refer to monsters that cannot be seen (referred to as “something”) will be appropriately gender-neutral.
-   Unicorns have a more apt appearance.
-   Phylacteries will be destroyed by negation magic.
-   The help screen is more streamlined.
-   The version number is displayed on the title screen.

guest509

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Re: Announcing Brogue v1.6.3
« Reply #1 on: June 07, 2012, 03:36:58 AM »
Oh SHit!

Pueo

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Re: Announcing Brogue v1.6.3
« Reply #2 on: June 07, 2012, 04:38:05 AM »
Nice, lots of updates.
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getter77

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Re: Announcing Brogue v1.6.3
« Reply #3 on: June 07, 2012, 11:34:49 AM »
It seems a given that Brogue updates have a nice assortment of doings indeed----congrats on another fine release and keep at the fine work!   8)
Brian Emre Jeffears
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In Training

Pueo

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Re: Announcing Brogue v1.6.3
« Reply #4 on: June 07, 2012, 03:55:50 PM »
Oh, no, just read the update list in more detail; eels have more defense?!  The waters grow ever more dangerous...
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Pender

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Re: Announcing Brogue v1.6.3
« Reply #5 on: June 08, 2012, 07:42:40 AM »
Brogue v1.6.4 is out, which fixes some issues with 1.6.3:
-   Fixed a bug that caused allies’ damage to increase dramatically over time.
-   Fixed a bug that disabled the warning dialog box when you tried to walk into flame while levitating.
-   Fixed a bug with playback controls when watching a recording.
-   Fixed a broken message when an ally absorbs centipedes’ weakness ability.
-   Magical glyphs connected to guardians will not appear in hallways.

Snargleplax

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Re: Announcing Brogue v1.6.3
« Reply #6 on: June 08, 2012, 07:27:58 PM »
Glad to know pet salamanders are more viable now. :)