Author Topic: Privateer: Ascii Sector v0.4 released!  (Read 6318 times)

chrknudsen

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Privateer: Ascii Sector v0.4 released!
« on: August 27, 2008, 10:45:15 AM »
www.asciisector.net/download.html


- Fixed bug with circular wipein when starting new game.
- Fixed bug with the ship dealer's dialogue disappearing too quickly.
- Fixed bug with placement of characters in hidden area on Loye Naval Base.
- You can no longer enter autopilot if your speed is set to zero.
- Implemented user scripted quests.


For more information about quests and how to make your own:
www.asciisector.net/quests

chrknudsen

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Re: Privateer: Ascii Sector v0.4 released!
« Reply #1 on: September 17, 2008, 07:51:18 AM »
www.asciisector.net/download.html


- First Linux release!
- Fixed bug with captives counting against your passenger space.
- Fixed bug with '2' and '3' not toggling guns on/off.
- Fixed bug with wrong names for named ejected pilots.
- Fixed bug with contents of mission cargo containers.
- Fixed bug with ship sending docking message while fighting.
- Fixed bug with the tracking of critical wounds.
- Fixed bug with locking missiles when flying a capital ship.
- Added "+FirstName+" and "+LastName+" script functions.
- Added nav bouys to "empty" nav points.
- Added type of ship to escort in mission descriptions for escort missions.
- Added an icon to the Win32 executable.
- Added ship stats to the manual.
- Added keypad support.
- Bases you're banned from will now also show up as red on the quadrant map.
- The nav computer will now tell you where to collect payment.

chrknudsen

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Re: Privateer: Ascii Sector v0.4 released!
« Reply #2 on: September 26, 2008, 09:06:10 PM »

v0.4.4 released!


www.asciisector.net/download.html


- Fixed bug with captives counting against your passenger space (fer realz, this time!).
- Fixed bug when calculating the payment for "Join Convoy" missions.
- Asteroid fields now gradually thin out as you reach the edge.
- You will now be able to enter autopilot if there are enemy ships nearby, but they aren't attacking you.
- When escorting a ship, you can now order it to engage hostiles.
- Miscellaneous minor changes and fixes to escort/convoy missions.
- When escorting a ship to a docking, the ship to dock with will now engage hostiles instead of just sitting there.
- During ground combat, innocent bystanders will now move away from the combatants.
- Missions are now sorted in the order they're accepted (first to last).
- Your risk of being scanned at a nav point is now based on: your confed and militia standing, how often you've been caught smuggling in the past, how controlled the nav point is by confeds and militia, and whether or not you've just attacked or destroyed any pirates, retros or Kilrathi at that nav point.

Krice

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Re: Privateer: Ascii Sector v0.4 released!
« Reply #3 on: December 26, 2008, 10:20:27 AM »
One thing I can't understand: why this game has ascii graphics? It's not a roguelike and ascii (tile based mechanics) makes it only worse. You get nothing from using ascii.

Gamer_2k4

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Re: Privateer: Ascii Sector v0.4 released!
« Reply #4 on: January 25, 2009, 07:51:28 AM »
One thing I can't understand: why this game has ascii graphics? It's not a roguelike and ascii (tile based mechanics) makes it only worse. You get nothing from using ascii.

Are you kidding? The game looks beautiful!

I say, keep up the good work.
Gamer_2k4

Slash

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Re: Privateer: Ascii Sector v0.4 released!
« Reply #5 on: January 25, 2009, 04:28:57 PM »
Ditto here, I think the looks are amazing :)