Author Topic: Fall From Heaven the Roguelike (Now at 0.0.9-3)  (Read 7283 times)

getter77

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Fall From Heaven the Roguelike (Now at 0.0.9-3)
« on: May 22, 2012, 11:30:31 AM »
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Fall From Heaven the Roguelike (FFHtR) is a roguelike based on Fall From Heaven, the dark fantasy mod for Civilization IV.
FFHtR is planned to be a hardcore "old-school" roguelike with a steep learning curve; easy to pick up and play, but nearly impossible to win.

http://roguebasin.roguelikedevelopment.org/index.php/Fall_From_Heaven
http://ffhtr.blogspot.com/
« Last Edit: June 18, 2012, 11:33:05 AM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Fall from Heaven RL (Now at 0.0.8 "Dungeon Rush")
« Reply #1 on: May 22, 2012, 11:41:07 AM »
0.0.8 "Dungeon Rush"
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GoodSir and I decided to make few "sprint" releases, one per saturday.  I think, we would make about 3 or 4 of them and then will hide up untill ARRP 2012, but who know.


So, here is first one. It doesn't have everything, but, you can wait for the next one ^_^

As I wrote before, we would make Dungeon Rush releases.
Big world? NO.
Robing Corovans? NO.
Storyline? NO. etc
Until FFHtR would have interesting, standard roguelike gameplay, no bells and whistles.

You have  tiny world, five dungeons to explore, one hamet to trade, thats all for now!

As always it is nice to see this updating and the release sprint plan sounds especially exciting.   8)   Really, there's been quite a number of changes it would seem since the last time---most described and scattered about the blog going back some pages.  Some of which include:

-Traps
-Combat moves
-Moods/Thoughts
-Potion Rework
-Improving UI
-Skill training/gaining

Further goodies to come for the next spring release in a week or so one hopes!   8)

Offhand, this is the first project I know of to already have some secret plans in mind for ARRP 2012 to make a nice leap forward out of it---excellent!   :D
Brian Emre Jeffears
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getter77

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0.0.8 Second "Dungeon Rush"

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Well, we couldn't do everything we planed for this Sunday, but we did something we didn't even planed!

What we have here:
major
+  About 50 thoughts.
+ Balanced armour and weapons.
+ Fixed two ugly crash bugs!
+ New character creation.
+ Character rise after demise.

minor
+ Quality of alcohol.
+ Fixed and enchanted archery.
+ You can empty bottles.
Brian Emre Jeffears
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getter77

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Re: Fall From Heaven the Roguelike (Now at 0.0.9 Third Sunday)
« Reply #3 on: June 03, 2012, 11:39:44 AM »
0.0.9 Third Sunday

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I didn't believe that, but we managed to do tree sprint releases this far.
Here is the Third One!
Usually  I am writing - "we didn't do everything we planed"(lack of time), but now, I'll just write success/ fail tables.

Scheduled tasks

Success:
+ New quest interface and mechanism. (main goal)
+ Two quests, bring food and kill creature from nearby enemy site.
+ Targeting your foes limbs etc.  (Press SHIFT to turn Targeting mode on.)
+ Skill progress limiting skill gain.
+ New faction organization.
+ Character can join factions and guild (Adventurers guild for this release).
+ Faction can present additional gifts to character. One free when you join and then, based on your fame in guild. (In this release, check Adventurers Guild quartermaster).
+ New log and doll interface.
+ Font calibrations. (to be continued).
+ Fixed "random encounters" bug.

Failed:
- Guild trainers.
- Bounties.
- Few quests. Two quest types isn't enough, even for beginning.
- Few bugs were not hunted down.

Well then, comparing success/ failed I think we can name third release satisfying.
I'll complete Failed section and then announce 0.1(!) version.
Brian Emre Jeffears
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getter77

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Re: Fall From Heaven the Roguelike (Now at 0.0.9-2 Fourth Sunday)
« Reply #4 on: June 10, 2012, 11:43:54 AM »
0.0.9-2 Fourth Sunday

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Success:
+ Completely reworked font. (main goal). It is important step in FFHtR development!
+ Player Character would start with only one weapon skill you select. If you want to learn more, you should pay coins. (Minor).
+ Added two more thoughts.
+ You can train skill potential.
+ Six new quests.
+ Fixed suicidal wood cutting. (bug)
+ Food in taverns (minor).
+ Guild marks. (minor)
+ Fixed "can`t use items in inventory bug, again". (bug)
+ Fixed "Vanishing Leader status for historical figures". (bug). But, they still a bit bugged.
+ Tweaked "Historical figures" stat boost. They would be more powerful now.
+ If creature kills players character, it would be promoted to historical figure and got stat boost, be careful with vengeance.
+ Fixed issue, when non greedy characters can get "made money", "spent money" thoughts.(minor bug).
+ Fixed targeting windows.

Failed:
- Pouring liquids.
- Quests fir liquids (For example, bring me good wine, etc).
- Sommelier skill mods quality of found drinks and food.

So, as you can see Success/Failed rate is really good.
I didn't want to finish liquids, because it is a bit boring, but I'll do this, sooner or later.
Sommelier skill modification is really simple, I just forget about it.
Brian Emre Jeffears
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getter77

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Re: Fall From Heaven the Roguelike (Now at 0.0.9-3)
« Reply #5 on: June 18, 2012, 11:34:07 AM »
0.0.9-3

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Success:
+ Windowed mode.

Fail:
- Hidden artifacts of the past.
- Language skills.
- NPC helps PC to decode ancient tablets or teach him ancient languages.
- Quest for Super NPC.
- Sleeping.

Well yes, It was fail.We can underestimate windowed mode, because it would solve tons of graphical problems, besides, lot of people prefer widow over full screen, but it isn't enough.

Of course, it doesn't mean, I didn't even touch items form Fail section, but they are half-done.
OK, lets say, I have reasonable excuse and finalize all this on this week. ^_^
Brian Emre Jeffears
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Jolly Roger

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Re: Fall From Heaven the Roguelike (Now at 0.0.9-3)
« Reply #6 on: July 18, 2012, 01:40:31 PM »
Well. It is not an announcement of new version, but announcement of  FFHtR  plans for ARRP 2012.
We found that one more fantasy roguelike is damn boring thing, so we made this sprint releases to test our skills and press some motivation, then we took a break for brain storm.
So, it is time to uncover some secrets:
Here is the results, FFHtR would get some strategic flavor, your avatar would have goal to bring hell to game world and of course, it would need more strategic planing, plots and cover operations, then just dungeon exploration.
We would try to beat 0.1 up to ARRP.

PS
Thanx getter77 for maintaining peace and order in this tipic! You always make updates just in time!

getter77

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Re: Fall From Heaven the Roguelike (Now at 0.0.9-3)
« Reply #7 on: July 18, 2012, 02:09:25 PM »
Sounds like an interesting assortment of goals for ARRP 2012----best wishes attacking success on them all!   :)
Brian Emre Jeffears
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