A thing to note is that the developer, Arcen, has something of a "hot and fast" post-release style----in that you can pretty much count on rapid and meaty updates to be a very common thing based off bug reports and general feedback/requests over on the official forums.
In other words, expect Major Changes throughout the 1.x line, currently at 7 strong I believe, while also expecting MAJOR Changes come whatever kicks off 2.x and so on.
Thus far to catch people up:
http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_NotesAnd now the current 1.007
Loot Goals / Shopping Lists
These are the most obvious new feature, and something that players have been requesting pretty heavily. So you want to get spells A, B, and C -- those each have various component ingredients that you need to find. Each of those ingredients is found in various locales. That's a lot to remember!
Flipping back and forth into the Big Honkin' Encyclopedia in-game is really a pain if you're trying to hunt down a lot of stuff in that way. It's great for when you need to look something up occasionally, but not handy for constant in-and-out navigation tips.
What the Loot Goals let you do is basically say "I want spells A, B, and C." Then the ingredients that make up those spells show up in a new little "Loot Goals" sidebar whenever you hit the Escape key. You can then see all sorts of data about each ingredient, including how many you need to collect to meet your self-set crafting goals, where to find them, and exactly what spells these ingredients are contributing towards.
You can even do this with the various kinds of items in the Where To Find Stuff You Want supplies sections! See the release notes for details.
Texture Packs
Some players have expressed a desire to be able to create custom texture packs for the game, and given the nature of how this game loads files that's something that we were able to reasonably accommodate. So this version of the game now supports swapping out specific images, whole new image sets, new particle effect logic, and so on -- anything you like.
I'll be curious to see what results from this; just please don't post anything that infringes on another company's or individual's copyright!
Mission Seeding Improvements
On the second continent and beyond, players were often getting way too many "personality structures" as mission rewards, and not enough of the other kinds of guardian powers. Similarly, on any continent sometimes one mission type could still overwhelm the world map mission breakdown more than was healthy.
A lot of improvements have been made here to make all that "just work," and the details are on the release notes. I'm sure that even further tweaking could well be warranted, so let us know what you think as you get a chance to try it out!
As usual, there was a variety of random other tweaks and fixes in this one.