Author Topic: AS.T.Ro (A Squad Tactics Roguelike)  (Read 14896 times)

Paul Jeffries

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AS.T.Ro (A Squad Tactics Roguelike)
« on: April 21, 2012, 04:02:55 PM »
Hello there everybody!  I would like to present to you all my first 'complete' roguelike:



AS.T.Ro is a science-fiction themed squad-tactics roguelike.  You control a four-man away-team investigating a mysterious planet.  So, as well as other roguelikes it also draws inspiration from games like X-Com, Space Crusade etc.

What you see here is the result of a little challenge to myself to make a complete game and teach myself Java in 48 hours.  Now that it is in a playable state however I'm planning on continuing to expand it.

Play it in your browser here!

Downloadable Version - unzip to your computer and double-click 'launch.jnlp' to play.  Needs Java.


TIGSource Devlog: here

Features:

    - Control a team of 4, each with their own strengths and weaknesses
    - Battle 9 different enemy types
    - Use 14 different items
    - Explore strange new worlds, seek out new life and new civilisations and shoot them with lasers

Screenshots:











« Last Edit: April 23, 2012, 09:31:29 PM by Paul Jeffries »

getter77

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #1 on: April 21, 2012, 04:56:41 PM »
Wow, this looks to be rather impressive----doubly so given the timeframe.

I certainly hope you keep at this project at whatever pace suits you!   8)
Brian Emre Jeffears
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teoleo

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #2 on: April 22, 2012, 04:59:18 PM »
i want a dowload version

Nachtfischer

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #3 on: April 22, 2012, 05:21:23 PM »
Pretty cool! Especially the interface is nice and intuitive. I hope you'll expand on it in the future. :)
Nachtfischers Subkultur (German Indie Games/Music Blog)

guest509

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #4 on: April 22, 2012, 08:59:25 PM »
Didn't load.  :(

Probably need to fiddle with java.

Paul Jeffries

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #5 on: April 23, 2012, 09:47:03 PM »
Hi guys - thanks for taking the time to play the game and offer feedback - it's much appreciated!

I probably will continue working on this, although before I do anything too exciting I should probably go through the code I've got and do all the commenting and tidying up that I should have done as I was going along, but didn't because I was rushing!  Ultimately I'd like to go the whole hog and let you freely explore a procedurally generated galaxy, performing procedurally generated missions on procedurally generated planets, perhaps with Master of Orion 2 style space combat sections... *drifts off into further dreams about pipes*

@teoleo: Well, since you ask so nicely  ;D: www.vitruality.com/ASTRo/Version1.0/AS.T.Ro_v1.0.zip

@Jo: That's interesting.  I had a couple of problems getting it to run online myself a while ago but thought I'd fixed that problem.  Can you let me know:
- Your browser
- The version of Java you have installed
- Any browser security settings that may be causing problems
- Whether the download version will run
- Your favourite colour

Cheers!

guest509

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #6 on: March 01, 2013, 01:16:44 AM »
  Your game is very hard to find by googling. Dunno how to fix that...


Paul Jeffries

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #7 on: March 03, 2013, 11:01:33 PM »
@Jo:  Yeah, you make a good point there.  Even if you put in the correct punctuation marks google just 'helpfully' strips them out for you.  It does turn up if you search for 'astro roguelike', but not 'astro game' or just 'astro'.  Perhaps if I return to this game at some point I will add a rediculous-sounding subtitle!

Out of (vested) interest; did you manage to get the game running in the end?  I'm planning on ripping chunks of code out of this for my 7DRL entry, so if it's not working on some machines I'd ideally like to figure out why before then!

guest509

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #8 on: March 04, 2013, 02:27:28 AM »
  Oh yeah dude it's working. It was a problem with my java install, or lack of one. I have a vista machine.

Untrustedlife

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #9 on: March 06, 2013, 04:26:19 PM »
WHY DOES EVERYONE COMPLETE GAMES FASTER THEN ME.   *rageface*, oh well ill check it out.

Paul Jeffries

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Re: AS.T.Ro (A Squad Tactics Roguelike)
« Reply #10 on: March 07, 2013, 08:10:43 PM »
WHY DOES EVERYONE COMPLETE GAMES FASTER THEN ME.   *rageface*, oh well ill check it out.

If it makes you feel any better, it was 48 *cumulative* hours, not 48 sequential hours - i.e. the clock was only running when I had either the code editor or Paint.NET open in front of me and the actual development was spread out over five or six weeks.  So really it was tonnes of time!