Well, maybe they've got a point. Just because major magazines/websites want it - doesn't make it automagically a bad thing Wink
Basically - it does. Nowadays multiplayer is just a marketing point, simple as that. Devs add multiplayer not because it will be interesting for THIS game, but because the sales will be lower without it.
Well, I personally *enjoy* multiplayer on certain games. I have played long with my friends online on certain FPSs (Rainbow Six, Battlefield 2, Delta Force, and even Duke Nukem). I have done LAN parties at some friend's house, and we have had fun. So it's not a bad thing just because it's mainstream.
So I guess it's part marketing and part "real feature" in present day games. However, for free games, I guess the marketing point does not make any sense.
For the case at hand, roguelikes, I'd like to try a cool multiplayer roguelike. And to me, a feature does not matter at all whether it is mainstream or not, as long as I enjoy it.