Author Topic: Liberated Pixel Cup Game-Making Contest in June/July  (Read 2180 times)

Darren Grey

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Liberated Pixel Cup Game-Making Contest in June/July
« on: April 14, 2012, 01:25:06 PM »
Another game-making competition:

http://lpc.opengameart.org/

In this competition pixel artists must make free artwork in June, and coders must use that artwork in free, open-platform GPL3 games with all coding taking place in July.  There are likely to be quite serious cash prizes on offer (they're running a donation drive for $10k towards this at the moment).  Games *must* be open platform - exact rules are on the site, but basically if it compiles on Linux it's fine.  Since roguelikes are very traditionally in this territory it seems like we should be getting out some roguelikes for this compo.  Game can belong to any genre, but the guide artwork currently seems more steered towards fantasy RPGs.  There's nothing to stop you making your own art in June and then your game in July.

Hamish

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Re: Liberated Pixel Cup Game-Making Contest in June/July
« Reply #1 on: April 14, 2012, 10:50:54 PM »
I have to say I was more interested in this before I saw there was a prescribed art style.

requerent

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Re: Liberated Pixel Cup Game-Making Contest in June/July
« Reply #2 on: April 14, 2012, 11:15:21 PM »
I have to say I was more interested in this before I saw there was a prescribed art style.

Constraints are both useful and necessary in the creation of art. I imagine that they may run future competitions with different style guides. IMO I think it's brilliant. A variety of artwork submitted by a variety of artists with the expectation that they'll all potentially be useful together. It's pretty ambitious and a style guide is totally necessary.

My only complaint is how do we ensure the appropriate quantity of animations for character assets? The diversity of assets will determine how much freedom coders have to present gameplay principles. It may not cause problems though- it just depends.