I am pleased to announce the release of my 6th Seven Day Roguelike: WAAAGHAMMER.
http://waaaghammer.googlecode.com/ In this game, you play the role of an orc, awakened to find himself alone and confused. You must guide your orc through Orcish society to find his place in the world, or die trying.
Inspired by Warhammer 40k.
Version 02: Waarghammer
The bugfix release is already uploaded. As per 7DRL spirit no major changes in the game where added.
Read the Manual before playing.
Windows binary and code available.
http://waaaghammer.googlecode.com/Changes
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ADD: Added abilities screen to key map. (default 'a')
ADD: Marked neutral and team monsters with background colour
ADD: Unblocked 'leave area' and 'dont move' commands
MOD: Fixed spelling errors.
MOD: Slight adjustment to Monster Info page. (highlight some words)
MOD: Modified some Monster colours (gretchin, squig herder, squig)
MOD: Shows teef amount in inventory
MOD: Modified how push ability works
MOD: Reduced Leadership value on a number of creatures
MOD: Potions of Poison are no longer drinkable
MOD: Adjusted player hitpoints and hitpoints/energy upgrades
MOD: Added dead valley colour scheme
BUG: Teef are stackable
BUG: Fixed escalating armour class for our hero.
BUG: Fixed ability selection with arrow keys
BUG: Fixed inventory display did not show body slot.
BUG: Fixed crash looking at pet squig